{ This may not format correctly – It might have been too wide for this blog’s limitations } { And, as the stats, base points etc. were figured into the routines in a text base ‘MUD’ that never went public and a lot of the numbers don’t translate into this 3D MMORPG World – Take it all in as relative guide lines, not the absolute truth about any race in this Game. *Also – some occupations may slow down or speed up a character’s intellectual / physical response times – strengths, inner strength etc. }
|
& This page may be meaningless to you if you’ve never played a Role Playing Game. Email questions to Aerendel Email
Taking the races that came with SlashMUD …. and moving on to include others. ( Under construction while the game materializes). Slightly more detailed descriptions of Races can be viewed at “AerRaces” page. Sketchy Visualizations at Racial Comparisons page |
Elvish
Furry
Faer
Unclassifiable
|
Qaeglans (Flying)
Reptilian
Exo-Skeletal
Trollish
Rumoured Races
|
Highe Elf
|
| Base | Increase | |
| Hitpoints | 90 | +5 |
| Spellpoints | 120 | +5 |
The attribute bonuses for this race are:
Very good at Magic. Can develop fine Psi abilities. Night Vision |
Fair, Red or Dark Hair
Sapphire, Emerald, or Amethyst eyes. Tall, thin bodies. High Magik Potential and resistance. High Inner Strength. Great Stamina but needs to meditate to regain lost energy after great exertion |
Forest Elf
|
| Base | Increase | |
| Hitpoints | 100 | +5 |
| Spellpoints | 70 | +3 |
The attribute bonuses for this race are:
Very good at hiding, sensitive to environment. In tune with animals. Fair Night Vision |
Fair, Red, Brown or Dark Hair
Brown, Amber, or Green eyes. Average bodies. Natural Druids, good magical resistance. Racially gifted with ESP. Good Stamina, Quicker than Humans, but needs more and deeper rest to regain lost energy after great exertion. |
Mer
|
| Base | Increase | |
| Hitpoints | 100 | +5 |
| Spellpoints | 100 | +5 |
The attribute bonuses for this race are:
Stun ability, can suspend other’s animation. Can remain under water for up to an hour. Very Psychic, prone to madness. Night Vision |
Fair, Red, Green, Indigo, Mauve, Aquamarine, Violet, White, Brown or Black Hair.
Sapphire, Emerald, Jade, Amber or Amethyst eyes. Strong bodies, muscles lack rippling, are not highly defined. High Magik Potential and resistance. High Inner Strength. Great Stamina but can ‘go off the deep end’ if exhausted. |
Dark Elf
|
|
The attribute bonuses for this race are:
Good Night Vision, very good stealth, intense drive to personal freedom, apt to be seductive, overindulgent, abusive. |
Brown or Black Hair
Sapphire, Emerald, Black, brown or Amethyst eyes. Average, ‘wirey’ bodies, tend toward olive or greenish skin. High Magik Potential and resistance. Good Inner Strength, can be ‘driven’. Good Stamina but dissipates energy by brooding, obsessing on negative emotions |
HumanHumans are not overly loved or even trusted by most other races. They enjoy rather short lives (rarely live 200 years, even when tended to by expert healers) and are able to become mediocre in almost any occupation they chose or fall into. A few may be motivated or driven to excel, but most don’t. This race has a height distribution from 135 to 195 centimetres. [4.5 to 6.5 Feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Delvahrian
|
| Base | Increase | |
| Hitpoints | 140 | +6 |
| Spellpoints | 40 (100 clerical) | +2 (+5 clerical) |
The attribute bonuses for this race are:
Excellent Night Vision, not very good stealth, intense drive to achieve, intense and rigid about religious values, famous for fist-fights over fine point of religious dogma. |
Fair, Red, Grey, White, Brown or Black Hair
Grey, Blue, Green, Orange, Brown or Black eyes. Solid, Strong, Persevering, Obsessive. Can only wield Religious Magick, Excellent magik resistance. Good Inner Strength, can be plagued by self doubt. Incredible Stamina but often ignores fatigue until it’s too late. |
Ursan(Ursans) are bear-like humanoids. They are large, strong, and not overly eager to join in anyone else’s battles. {“We don’t start wars, we finish them.”} They like to build their own homes, plant easily tended and harvested crops and sit around playing musical instruments, drinking, and telling jokes. Female Ursans are more intelligent than their men, and need all their cunning to get their men up off their bums and doing constructive things. This race has a height distribution from 210 to 275 centimetres. [7 to 9 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Khatzen
|
| Base | Increase | |
| Hitpoints | 120 | +5 |
| Spellpoints | 100 (clerical 120) | +5 (clerical +6) |
The attribute bonuses for this race are:
Excellent Night Vision, excellent stealth, intense drive to protect friends and family, Extremely Intuitive, but don’t trust most forms of magick (can be entranced, but many spells backfire when cast on them). |
Black, Grey, White, Brown, Orange, solid, spotted, or stripped hair.
Jade, Amber, Grey or Indigo eyes. Covered with fur, Strong, Dextrous, Agile. Very Low Magik Potential and almost no magik resistance, Can be amazing healers, can use Religious Magick. Fair to Low Inner Strength, can be obsessed with pride and tradition. Good Stamina, good recuperative powers. |
Faax
|
|
The attribute bonuses for this race are:
Great Night Vision, excellent stealth, hypervigilant (always knows whese all the exits are.) Extremely Intuitive, Excellent Magick skills, but prone to obsession. |
Red, Grey, White, Brown or Black Hair
Amber, Jade, Indigo, or Black eyes. Usually slender with pointed faces, males can grow sideburns, very thin moustaches or beards. Excellent Magik Potential and decent magik resistance, can become obsessed. Great Inner Strength,but can be obsessive to the point of madness. Great Stamina but dissipates energy through nervous tension and anxiety. |
Ottarian(Ottarians?) Otterlike elvish/humanoid. With claws. Bright, but not overly wise. Communal, with an underdeveloped sense of ‘private property’. They delight in sharing things and don’t understand the concept of thievery, things just seem to follow them home. Good swimmers, Delvahrians believe Ottarians can actually die if they attempt to do a normal day’s work. But Delvahrians have a soft spot for the ‘childlike’ creatures and credit them with having saved their race during a crucial battle, so they will happily build homes for Ottarians, design clever things like plumbing that needs almost no upkeep, and will try to encourage Ottarians to clean up their own clutter regularly. {“But a lot of that stuff you call clutter, is actually good stuff!”} This race has a height distribution from 90 to 150 centimetres. [3 to 5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Sprite
|
| Base | Increase | |
| Hitpoints | 50 (+ Incredible defense bonus) | +3 |
| Spellpoints | 150 (clerical 200) | +10 |
The attribute bonuses for this race are:
Often gifted with Night Vision, excellent health, extremely difficult to attack, Excellent Magick skills, Amazing healing skills, almost universally loved, valued and protected. |
White, Blond, Sandy, Red, Brown or (rarely) Black Hair
Turquoise, Sapphire, Emerald, Amber, Jade, Indigo, Lapis-Lazuli or Black eyes. Tiny, slender, usually beautiful, can do amazing tricks with their voices. Excellent Magik Potential and decent magik resistance, very often protected by pure love, Religious Magick or devoted friends. Great Inner Strength,but can’t carry much, like sparkly things, not interested in wealth. Great Stamina and they have the ability to absorb others’ wounds and heal amazingly fast. |
Faer ElfFaer Elves are best described as “odd”. They are short, ‘spindly’ and peevish. (“One wonders why they would bother leaving their ‘Faer Kingdoms’ and mingling with the rest of us, who so obviously drive them to distraction with our ‘mindless shortcomings and endless questions’. They shift their form- anytime, anywhere… into that of a [domestic] cat, sometimes in the middle of a sentence-… Devout vegetarians in their elven form, they see nothing wrong with torturing and eating mice in their cat form. …And they also have an upright half feline-half elvish form called a ‘Faer-cat’, where they are prone to exhibiting tiger stripes of, for instance, bright blues and purples… together, on the same body!… Faer Cats seem not to care at all for any civilized conventions whatsoever- They seem to enjoy not making any kind of sense to anyone!”) (That was written by an extremely stuffy old Highe Elf.) This race has a height distribution from 90 to 150 centimetres. [3 to 5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
DhalggerDhalggers usually mingle with members of other races looking very much like Half Elves or Ottarians. They can also ‘go about’ as dogs. Their native form is ‘humanoid’ with a canine head. They are communal, nurturing, loyal, empathic; they make excellent healers and bards, can be scouts [Rangers], but aren’t very good with weapons. With Religious Magick, they get a boost; otherwise, they tire easily. This race has a height distribution from 90 to 190 centimetres. [3 to 6 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Dryad
|
| Base | Increase | |
| Hitpoints | 75 | +4 |
| Spellpoints | 125 | +6 |
The attribute bonuses for this race are:
Empathic, attractive, mischievous, seductive. Nurturing, with excellent healing abilities. Can be devoted to one partner’s physical, spiritual and emotional needs while feeling ‘called’ to ‘help’ others overcome sensual dysfunction. Flirtatious, not promiscuous. Can be extremely dangerous if abused. |
Fair, Red, Green, Indigo, Mauve, Aquamarine, Violet, White, Brown or Black Hair.
Sapphire, Emerald, Jade, Amber or Amethyst eyes. Lithe bodies, not very strong. High Magik Potential and resistance. High Inner Strength. Decent Stamina, not able to carry much. |
Satyr
|
| Base | Increase | |
| Hitpoints | 130 | +5 |
| Spellpoints | 100 | +4 |
The attribute bonuses for this race are:
$
Satyrs could become decent thieves, but most are just plain lucky, don’t have to work at anything, and can almost always depend on hunches to win wagers and keep themselves in partying resources. They make excellent bards. (They’re good at finding water and sniffing out alcoholic beverages, too.) |
Fair, Red, Grey, Sandy, Orange, or Brown Hair.
Black, Brown, Green, Sapphire, Emerald, Jade, Amber or Amethyst eyes. Strong bodies, original ‘party animals’, don’t generally bother fighting over anything. High Magik Potential and resistance, but not usually dedicated enough to be really good at it, find mistakes amusing. Low Inner Strength. Great Stamina but can lapse into legendary comas when exhausted. |
YmmpYmmps (or “Ymmpen”) just may be the ‘missing link’ between all races. Intelligent, sensitive, creative, fun loving, they practice their ‘fire breath’ spell often, because they never know when their lives might depend on it. The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Dove
|
| Base | Increase | |
| Hitpoints | 70 (+ defense bonus) | +4 |
| Spellpoints | 135 | +6 |
The attribute bonuses for this race are:
Doves are small and, physically, not very strong. Their strength is internal. They have great Magickal and Psi potential. Can be extremely good Healers, Bards, magick users, Psidahrians or Ranger-Scouts. Good Night Vision. |
Bright Red, Blue, Yellow, Green, Indigo, White or Purple wings.
Fair, Red, Green, Indigo, Mauve, Aquamarine, Violet, White, Brown or Black Hair. Sapphire, Emerald, Jade, Amber or Amethyst eyes. Lithe bodies, not very strong. High Magik Potential and resistance. High Psi Potential Excellent Inner Strength. Decent Stamina, not able to carry much. |
Ravenna
|
| Base | Increase | |
| Hitpoints | 85 (+ slight defence bonus) | +5 |
| Spellpoints | 110 | +5 |
The attribute bonuses for this race are:
Ravenna are average in height and, physically, fairly strong. They have good Magickal and Psi potential. Can be good Healers, Bards, magick users, Psidahrians or Ranger-Scouts. Good Night Vision. |
Brown, Black, Grey, or ‘Rust-Coloured’ wings.
Fair, Red,Grey, White, Brown or Black Hair. Sapphire, Emerald, Jade, Amber or Amethyst eyes. Wirey bodies, fairly strong. Fair Magik Potential and resistance. Decent Psi Potential Fair to Good Inner Strength. Decent Stamina, not able to carry much while flying, Walking is difficult. |
Hawk
|
| Base | Increase | |
| Hitpoints | 110 (+ slight defense bonus) | +6 |
| Spellpoints | 80 | +4 |
The attribute bonuses for this race are:
Hawks are large, and physically, very strong. Their strength is external. They have low Magickal and Psi potential. Can be okay Healers, Bards, or Rangers. More often follow Military or Construction Careers. Decent Night Vision. |
Brown, Black, White, Grey or Rust-Coloured wings.
Fair, Red, Sandy, Grey, White, Brown or Black Hair. Sapphire, Emerald, Jade, Amber or Amethyst eyes. Strong bodies, very strong flyers. Low Magik Potential and resistance. Low Psi Potential Fair Inner Strength. Good Stamina,able to carry around 300 pounds while flying. |
Drax(Drax) Reptilians. They come in all shapes and sizes, temperaments and attitudes. Some believe that all non lizards should be killed and eaten on sight. Some believe in treating ‘inferiors’ by the golden rule to obtain favours in the afterlife. Some can spit poison, some can inject it if they bite an enemy. Some believe that anyone they rape becomes their personal slave for life. Some believe that lying and manipulating others proves your personal superiority. Some are genuinely nice. This race has a height distribution from 120 to 280 centimetres. [4 to 9 feet tall.] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
GhardraGhardra{Goblins} are short, sickly, stupid, sneaky, cannibalistic and generally useless. A few in each generation become bright, brutal, bitter and bestial. They reproduce rapidly and their race keeps growing even if they do kill and eat their children, parents, and anyone else within reach. This race has a height distribution from 75 to 135 centimetres. [2.5 to 4.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
GremlinGremlins and short, thin, dextrous and agile Reptilians. They are self-absorbed and while most gremlin women steal anyone else’s children to ‘prove’ their superior sexuality, the actual care and feeding of children is not even on their priority lists. Gremlin children either learn to steal what they need (food and shelter, clothing etc…) or they die. This race has a height distribution from 75 to 120 centimetres. [2.5 to 4 feet tall.] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Tiger SpiderTiger Spiders are a species of very intelligent, very wise spiders that were hunted to the edge of extinction by Sectoids. Some can communicate with ‘two legs’ with ESP. Their language is a series of clicks, smacks and guttural noises that only a few Elves, Ymmps and Faaxen have ever begun to understand. They can spin one suit of ‘Tiger Silk Armour’ per week if they don’t use their webbing to immobilize an enemy. This armour is nearly priceless and extremely light, extremely protective. It can keep those wearing it warm on the coldest winter days. This race has a height distribution from 60 to 120 centimetres. [2 to 4 feet tall] Individuals are also 120 to 240 centimetres wide, unable to enter most dwellings and many public buildings. The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
SectoidSectoids are Insect-Human hybrids, usually the descendants of ancient experiments that went bad, but somehow survived. Only an extreme minority; those with usually hideous, nearly human faces; are able to speak the ‘Common’ language. Decapedes, Quasi-Grasshoppers, Near-Cockroaches, and Near-Spiders form the most commonly seen majority. Many Sectoids have wings, not many can fly, Those that can fly are usually tracked down and enslaved by High-Ghardran or Ghardran Arch Mages. Most Sectoids hate everyone but other Sectoids.This race has a height distribution from 150 to 180 centimetres. The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
Rock TrollRock Trolls are huge, strong, and barely sentient. Their skin is rock hard. They are blind in daylight and often burrow into the ground with their backs exposed when the sun comes up; and lie there, looking very much like a boulder until dark.This race has a height distribution from 240 to 300 centimetres. [8 to 10 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
MetamorphMetamorph. This race conforms to the norms of whatever race the individuals believe they belong to when they begins their lives. They may appear to be slightly quicker or slightly slower than most. More intelligent or wise or especially intuitive or ‘lucky’… They are ignorant of their racial abilities and heritage unless awakened by an elder of their species, who will teach them to ‘morph’ into one extra form {with a separate name and appearance} at a time. [Advancement depends on role play. Whiners need not apply. The ability to roll a Metamorph is a gift a player must earn to begin with.] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
WatcherWatchers are semi-corporeal beings from another dimension. Their normal ‘physical’ appearance is that of a ‘watery tree trunk’ with vaguely discernible facial features. They can speak, but usually communicate with ESP. They can charm or enslave servants to carry their worldly goods around. ‘Good’ watchers draw energy from the life force of the universe using Yoga like disciplines. ‘Bad’ Watchers drain life force from plants animals and people they come in contact with. Some were banished to this dimension, some got here by accident and decided to explore, some are here to track down and kill their enemies. This race has a height distribution from 240 to 270 centimetres. [8 to 9 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
|
| This page was originally automatically generated by SlashMUDServer at 21:35:16, Monday, 22 October 2001. Then I got a hold of it… bwa hahahahahahahahah! |
|
|
Last updated: 23 July, 2010 13:18
|





[[ Image by 






