I think I got the river stuff figured out and “Snow on the Mountain”

Saturday, July 10th, 2021 – +17˚C / +60˚F —> sunny, clear and pleasant @ 10:29 am after last night’s heavier rain storm —On Cousin Emilie’s Birthday 🙂 —

 

- Aerendel Mountain With Snow -

– Aerendel Mountain With Snow” – Still a work in progress – But lookin’ better all the time … 🙂 –

— Looks like somebody poured vanilla syrup over the mountain in this screen shot – I had to turn off the fog or this would have looked like a silhouette seen through a collection of very white – almost sheer – curtains.

— I think the trick might be – add several layers of the texture ‘Snow’ that came with the latest upgrade to the world building stuff.

 

- Raeynie at the Ruins -

– ” Raeynie at the ruins” – a side path on the ‘road’ from the newest version of the Birkenport – Aerendel Mountain Trail. –

— I had to ‘ramp up’ the exposure on this screen shot – What looks fine on most computer monitors and “Amazing” on a a ‘Gaming Monitor’ with the right settings – shows up almost too dark to bother trying to see in Mac’s ‘Preview’ app. Preview is a lot less bother and easier to use than PhotoShop for half-way decent photos and screen shots – But pushing the exposure up or down is a snap.

— Again – with the fog turned off – she looks like a kid shining a flashlight up at her face to look ghoulish – I could easily fix that – move the ‘Time Of Day” settings back and forth to get the best effect – but we’re trying to remain ‘synced’ so when more than one of us are working in different areas of this virtual 3-D world – we get to see our stuff go through dawn to sunset to dawn in a couple hours – we try to keep them set so everybody’s more or less in the same time zone – and those settings are a pain in the dupah to mess with.

— Oh, The name – “Raeynie” —> Every character – even the builder avatars – the ones with the ‘gear’ ‘axes’ – have to have a unique name. – There was a young woman named ‘Raynie’ who lived across the street from my grandparents’ motel, restaurant and gas station in Vermont when I was in my teens and twenties – She was maybe three or four years younger than me – and one of my young friends had his eye on her as a possible future mate when they were going to high school together. Somebody explained to me that “Raynie” was a misinterpretation and/or ‘cute’ version of “René” – when pronounced with a and old Vermont accent. Role players seem to be gifted with more imagination than most of their contemporaries – & I’ve seen them come up with brilliant variations on their characters’ names. —> And another quirk that came along with the latest upgraded world building software – is – somebody who left the company that developed that software – took all the male characters’ ‘rolling’ routines with him when he left. And instead of half a dozen different possible ‘classes’/’occupations’ and I think there were at least half a dozen races developers that world builders could play around with as they built their games and decided what their subscribers/clients could look like – we now, in the upgrade – can only have human women and could only choose from ‘Ranger’ or ‘Wizard’ wardrobes for the builder-avatars’ looks and or ‘occupations’. Raeynie’s Orange ‘Ranger Shirt’ and the ‘Human Ranger Gauntlet’ on her left arm and hand are a bit more modest than the ‘Wizard Robes’ that look like skimpy/’sexy’ under garments. She’s also wearing all Wizard stuff below her belly button.

 

- I think I figured out how to keep a river from going berserk -

– “I think I figured out how to make a river look right.” –

— With the upgraded world builder stuff – they included a ‘Ribbon Water’ routine, or set of routines for improving the way rivers look even look how they flow – it’s tricky – and you can’t grab a “Ribbon Water 1” from the asset library and expect you can just drop it into place and smile at how clever this innovation makes you look and feel – You have to ‘grab’ a ‘mirror/water’ asset from the ‘Create’/’mirror-water’ menu – move it down into a trench you very carefully designed carved into the two dimensional face of your world – and and then carefully turn the small square you get from the ‘create’ pull down menu – in the direction you want to tell your ‘dynamic ripples’ to flow – and then carefully click and drag the river – one little bit a time – in the direction/directions you want it to flow – BUT! – you can have the river flow down a waterfall, or many waterfalls – on its journey to the sea – and/or bend the river’s course around { – carefully – } so it meanders like a normal real life river, and flows around rocks in a fairly good representation of rapids and then spills down to meet the sea at the end of its journey – or near the end of its journey – the ripples look great – but when the river flows into the sea you have to be careful again because the sea and the river might want to duke it out to prove something to themselves or brag about their genius and testosterone levels – sigh.

 

- River where it flows into the sea. -

– “Almost the same shot from the same angle – but with normal early morning fog and lighting.” –

— To illustrate what happens when you turn the fog back on after turning it off while building/developing your world – I had to ramp up the exposure level again – and that made the fog look a bit more pastel and cyan in colour than it looks on the gaming monitors… and now the rivers and the fog look a lot more realistic since the latest upgrade.

— And – it took me almost four hours of not quite constant concentrated ‘work’ to take the screen shots, mess with the exposure and size { in Pixels } to get these four screen shots visible enough and under 2 MegaBytes so the WordPress Software – { ‘Hosted” on my computer, not their servers – } – would accept the ‘media’ – {when wordpress dot com hosts a blog the size limit on ‘media’ is one MB }.

-Yay?

 – – – – – Shrug….

~~~~~ Jim

Friday —> June 11th, 2021 —> Two of my favourite cousins’ Birthday —

Friday – June 11th, 2021 – +9˚C / +47˚F &  cloudy @8:51 am in Atlantic Canada —> On Cousins Kathy Pellenz and Jenba Pelletier’s birthday – 🙂 —

- Julie checking out the nasty evil fire spell -

– “Julie checking out the nasty evil fire spell – hurled by an evil goblin type at a defenders’ fort a hundred years ago -and still burning “-

— Thanks to Joe Biden’s relief check I was able to upgrade my game building experience with some stuff that is almost too fast for some things – I can’t just turn slightly to one side to see how what I just did effected the surrounding landscape – I have to jump out of the terrain modifying function and into the game mode, have a building character/avatar land on her feet and turn slowly this way and that, and then jump back into editing the terrain, designing rivers and other interesting stuff.

— With my new spiffy computer stuff, I was able to get access to a few things that were beyond my reach for the last ten years here – Like, in the ‘assets’ menu they have “Particles” listed and inside the Particles selection pull down menu the only thing listed is “Fire” – I ‘built’ myself an area not connected to anything else to test a few things, especially the fire particles. And Wow – it’s impressive – I don’t think I can tone it down or shrink it down for a campfire. But here – At the edge of the desert where monsters live underground and eat each other when they don’t have good guys to butcher and chow down on – The legend is that a really nasty bad guy evolved through his allegiance to the dark powers and was given the intelligence and magical abilities needed to create a really bad fire spell, that melted half a mountain and destroyed the fort maintained by the good guys at the edge of the desert.

— I’m thinkin’ – since what I’m doing now is ‘developing’ a brand new version of the original Newbie starting zone – “Shamrock Island” – that one of the slightly more advanced newbie quests would be to find their way to the mountains just this side of the desert and get a look at how mean and nasty the bad guys can be – I’m also flirting with the idea that a more advanced newbie quest might be to journey into danger and find out if they’re strong enough to ignore nasty fire spells – because if they believe it might hurt them, they’re dead – and if they can maintain their faith in their religion or their training, they can walk through the magical fire unscathed. { “Don’t try this at home, kids …” }

- Julie at the ruined fort. -

– “Julie at the ruined fort.” –

— One of the quirks I discovered with my upgraded hardware etc, is that – with the latest upgrade to the ‘Blade’ the collection of world-building tools – One guy who let me believe he was the team leader at the company that owned everything to do with the ‘Hero Cloud’/Hero Engine – left the company and took all the male builder characters with him, left only women with two occupational choices, they could either be a Ranger or a Wizard. And they can only be human. The rumours in this game world – that I’ve been actively building for ten years after gradually graduating from Applesoft basic in something like 1987 – to the present – Same Virtual World? – from text only – to whatever the heck it is now and what it will be when I finally take it ‘Public’ – And it still has the same name – “Aerendel” – Which – thank God – is not what the people at Disney called the world where ‘Frozen’ takes place – I couldn’t sue them for stealing my name even if I could afford the high powered lawyers to take them on – because they spelled it and pronounced it slightly differently. I don’t think I could stomach a long drawn out lawsuit with all its dirty tricks and well planned bluffs – I’d be really tempted to use my mutant mind powers and after I turned them all into frogs and salamanders I would feel morbidly guilty about it. 😉 –

— At any rate – Julie – above – is staring at the fire, with the decimated fort behind her and the scorched, burnt ground slowly healing itself all around her.

- "Jim" in a corral with horses -

– “Jim” in the tutorial world with horses.” –

— Another thing that happened with my upgraded hardware – there has been a tutorial world accessible with the ‘Blade’ and all that comes with it – “Heroes Journey” – Several years ago they upgraded everything and my wimpy older computer was no longer able to jump into that tutorial world – but now, I can go there – And they still have male and female and human and elf and ‘other races’ available for a limited romp through the realms of possibility…

— Here’s my latest attempt to ‘create’ a slightly younger version of myself – { shhh – I don’t think I looked that healthy even 50 years ago – } And that avatar was able to run around and visit the horses – I thought I remembered there being cows there, but I haven’t seen any of them lately –

- "Jim" surveying the tutorial world from a forested hillside -

– “Jim, surveying the tutorial world from a forested hillside.” –

— I might even use this guy for a temporary profile picture somewhere – { laughing to myself … }

— Yeah – so that’s the latest 24 hours’ adventures in game building and avoiding listening to or watching the evil nasty news of the ‘Real World’ which is reportedly going through some of the nastiest growing pains ever – where the bad guys in the ‘Real World’ would kill all the rest of us to hang on to their delusions of power and all that –

— Frustrations in the game building world are no fun, but they’re nowhere near as scary as some of the stuff you see on the nightly mainstream media news.

— — — — — Everybody – please enjoy a lifetime of wonderful, marvelous, fantastic days and nights – and don’t let anybody convince you that you don’t deserve that – or that it’s only their ‘leadership’ that’s keeping you safe – when that ‘leadership’ is the most dangerous threat to your safety – and happiness.

~~~~~ Jim

 

Thursday, July 9th, 2020 –

– Thursday, July 9th, 2020 —> +24˚C / + 83˚F – Mostly sunny & hazy with maybe 30-50% of the sky supporting smallish clouds – with Severe Thunderstorm Warnings for later – Where I’m at in Atlantic Canada @ 4:57 pm –

- Nikki + Draelen in Landsdrop just past Sundown -

– “Nikki & Draelen in Landsdrop just past Sundown.” – The area they’ve been working on lately –

— Things have gone a lot more smoothly lately since we got everybody to “Lock” all their heightmaps when they were finished ‘Messing with them’ —> Jim managed to build an impressive cavern in less than an hour. and he didn’t have to drag all the parts out beyond the area and work on them, then drag them back and fuss for several minutes to get them lined up right. — Charging straight ahead with your head down and your eyes closed might not be the most effective strategy in world-building.

- Nikki & Drae in the Landsdrop Cavern -

– “Nikki & Drae in the Landsdrop Cavern” –

— The idea is – crystals in the stone reflect firelight in different colours and intensity – & Jim is correct – on a decent gaming monitor this looks fantastic. –

- The 'Drop' at Landsdrop -

– “The drop at Landsdrop” – the irregular line of rocky cliffs that give the area its name. –

— The cliffs that give the “Landsdrop” area its name – An “escarpment” in geological terms? The term is often used to describe the Niagara region of ‘southern’ Canada. – At first we were not overly thrilled with the look of the texture we’re using here – At a distance it can look funky – but I guess the fog in the ‘atmosphere’ goes a long way to help that when you’re at avatar level on the ground. But some of our avatars will have functional wings. And we’ve been wondering if characters with ‘Night Vision’ would see what we developers see when we turn on the lightbulb — everything? Another quirk with this texture: When you lower the ‘scale’ to something like 0.25 large areas with this texture look great – but when your character gets close – not only is the magic gone, but it looks like the texture failed and left you with reddish purple lines and foggy fields of grey and tan. So – we guessed that we can use that for cliffs seen at a distance – where nothing exciting will ever happen – and maybe gradually bring the scale back up to ‘normal’ closer to the ground – & closer to where anything might happen.

— Let me digress for a moment – Jim’s theory is to let every player believe their character has an unfair advantage and counsel them not to do anything stupid while they’re at lower levels – “Don’t jump off a cliff if you don’t have the right magical armor -” … stuff like that. I rolled my eyes at that idea at first, but then, the more I think about it – yeah – that works. A thief should believe he or she has an unfair advantage when it comes to picking pockets of npc’s. – Then learn caution when they go up against the higher leveled & more perceptive npcs and player’s characters. Yeah – that works.

….. — T.R. —

– I Think We’re Taking It Up A Notch – or Seven? –

-Thursday, June 25th, 2020 —> +27˚C / +81˚F @ 6:15 pm —> Sigh — I been Bad and so caught up in trying to undo some Catastrophic messes – I missed telling too many wonderful people that they shouldn’t just have one happy day a year because it’s their birthday – { Hanging my head in shame – feeling like a marionette with cut strings? And an aching neck —> So many wonderful, lovable people out there who deserve to be reminded how wonderful they are … and so little time ? }  Ack!

- After we thought we'd fixed all the irritating little problems ---

– After we thought we’d fixed all the irritating little problems that exploded into our world after one nano-second of clicking on the wrong thing and then pounding control-z hard enough to knock Bill Gates out of his bed wherever he’s hiding out –

— This is what a disaster looks like – W fixed this once already and then when we fixed something else the ‘link’ between two areas unfixed itself. All that black area between the mountain on the left and the hills and green grass on the right? —> That’s not supposed to be there. The tower and other buildings levitated above the blackness? – They’re part of the territory to the right. That bright cube beneath the tower closest to us? That’s a light that should be shining either on  the docks to the left or near the guarded gate that would be part of the land to the right. Several buildings almost dead center? They Belong in line with darkened buildings that stayed with half of the harbor’s docks to the right – when the other half floated, what?-  thirty yards to the left? Something like that.

— I think the above mess happened because we missed one ‘Seamless Link’ That we should have removed before we began moving all our ‘Used-to-be-linked-together-areas’ back together and gluing them in place. Duct tape and wire hangars might have been prettier… and might have lasted better. But anyway —>

-Elise and Vollfe Appreciating a crimson sunset sky -"

– The closest I got to “Read Skies At Night” { which delighted sailors because that meant the storms were chronologically behind them – } Was purple clouds and fog near sunset – But this wasn’t purple – Was it? –

— Elise – The barefoot Hippie builder planted and nurtured some flowers after working all night helping Volffe set up several lamp posts and watching the lamplighter do his thing – I might get around to working on the screen shot of Elise’s garden next time.

— One reason I never tried for a red sunset was the messages in U2’s “Red Skies at Night” and “Sunday, Bloody Sunday” – One big reason I’m building this game world is to give people who don’t want to kill everything in sight a place to hang out and hopefully see some amazingly beautiful landscapes. The hackers and slashers will have their own areas to set each other on fire and spill blood all over the place, but a lot of areas will have either ‘Divine Protection’ or Big ugly protectors scaring the living cement out of the bad guys. — But the red skies last night on my wonderful gaming monitor came close to having me wonder, – Gee, maybe red isn’t such a bloody awful colour after all –

— One “Quirk” with this 3D stuff is – you get to see some characters from a slightly different angle and it looks like you took a photograph with a weird wide angle lens that makes people look like they do in fun house mirrors. Not so much in this screen shot as in one that might be next.

- Volffe & Nikki in a Birkenport Morning -

– “Nikki and Volffe in a Birkenport Morning -“

— Okay – This might have been the game day before Volffe and Elise knocked themselves out putting lamp posts in place.

— Remember I said something about weird effects – Nikki’s face is almost twice its normal width in this shot – and her ears are probably – um, 4 inches farther apart than they really are?  And Volffe’s face is thinner here that it really is. — Can’t chalk it up to lens aberrations…

- "Builder's Hallucinations?" -

– As a result of several ‘Earthquakes’ – we brought the sea bed for the ‘Enchanted Sea’ and ‘Enchanted Inlet’ down a bit. Zealandir was part of the working party – ‘Casting Magick Spells’ to mend the broken land? { no- actually using ‘slope smoothing’ tools to bring the Dark Dirt slopes down to meet the sandy slope rising to meet it – }

— Looks like a weird dream of buildings floating or falling in a pink and purple sky while Poor Zealandir looks like he’s trying hard to believe that if he doesn’t turn around and look at it, it might not be real.

- Builders Gawking at the light high up on the 'mont' At Isle San Michel -

– Daerrikk and Volffe staring at the beacon near the top of Mont San Michel on Isle San Michel in the inland sea –

— Some of these darker scenes might not show up all that great – but this one doesn’t look bad – and this is not on the Gaming Monitor… There’s a fairly bright bluish light way up near the top of ‘Mont San Michel’ on Isle San Michel { Locals who want bragging rights to the highest mountain in the inland sea argue which Mountains are mountains and which are mere hills. I don’t take sides. }

- DelVahrian - 'Working on the dry sea bed after the earthquakes.' -

– Ya don’t want to see this guy comin at ya with a bad attitude in a dark alley – “Don’t argue Religion with a DelVahrian – it ain’t healthy -“

— DelVahrians are Hard Workers, Hard Drinkers, and have been known to have some monumental fist fights over finer points of religious dogma…. Here, this guy is looking for leaks in the dry sea bed of the Enchanted Sea – Which is actually a ‘dog legged’ inlet of the Inland Sea. —> And it has a reputation for being haunted as buildings and huge boulders and sometimes screaming people fall from the sky –

- One more view of the Crimson Sunset -

– Here – one more shot of the Crimson sunset in Birkenport – maybe not as impressive as the first shot, but it held Volffe entranced –

— Ack! I’ve been at this all day, fixing worlds and gritting my teeth – And this ‘posting’ or ‘article’ is the wrap up –

— Have a good Life….

~~~~~ Jim

“Hey – Look What I Found – & This Past Week In Game Building Land -“

Sunday – June 21st, 2020, Fathers’ Day? & it’s +26˚C / +76˚F – off and on cloudy – and muggy? @ 3:34 pm in Atlantic Canada –

I thought I lost this -

– How about a rejection slip from Star Wars – for an unsolicited idea and sample bit of movie script in 1977? –

— I found the above hiding in plain sight here in my office when the ‘clearing away some clutter’ bug hit me. I thought I’d lost it a long time ago –

- Julienne - in slightly foggy reflections in Glaicer Valey -

– “Julienne taking a moment to appreciate the beauty through the coming fog – with reflections in Glacier Valley -“

— Glacier Valley has been around since 2011 – But – while I thought I did a good job of getting the slopes from high mountains right, and learned that white gravel doesn’t just just look like authentic hillside ‘crud’ { – that’s a technical term used by climbers – “Crud” – } —> It also looks like real snow in some places / under the right conditions. … And I was able to pick up a really good ‘Gaming’ monitor during Boxing Day/Week after my 3 month appointment taking photos and working them into a complicated database for the local museum here in the fall of 2018 – and wow – I was actually stunned at how good this looks on a decent gaming monitor.

- A Gremlin - Doug figured out how to morph this guy from a full sized human -

– “Gremlin -” I thought I’d have to try to get my cousin Emelie involved to come up with some decent creature designs – but while this character { one of Doug’s } has some glitches and weird appearance problems – it looks pretty darned good { or Evil – or both } – to me –

— Without the hat – this character has dark eye sockets on the top of his head, and his neck looks like it has a bones sticking out if you look at it too closely – but dang – { I wish the ears were creepier – but heck – } Having a couple of these guys running around burning down whole neighbourhoods could make for some interesting game play…

- Anie - in the shallows of the Enchanted Sea -

– Annie – up to her waist in pretty green water in the Enchanted Sea – Even stout hearted Pirates avoid this area whenever they can –

– Annie looks like she’s really worried that there might be hungry sharks in the shallows of the Enchanted Sea here —> An area that’s just mostly very basic right now – And getting a little bit more finished every day – Even if I work on this game until I pass out and wake up with my neck aching and my head pounding much too often…

- Moe lit some lamps -

– Moe – the slightly Pirate-like Cat-Person – learned that a little bit of some dust from Crystal Mines – when added to whatever they burn in those lamps – both increases the brilliance of the lighting and gives it some colourful tints –

— Moe was my first successful attempt at ‘creating’ a charismatic Cat-Person – With just a little bit of modification we have Fox People who might need bushier tails – But yup, they are different enough –

- Brilliant lighting from a distance -

– This was another view that ‘knocked me out’ – When you see this on s decent sized screen – it looks pretty darned good – & on the Gaming Monitor it looks Magical. –

— As I was ready to wind down – I knew I would pass out soon if I didn’t – Draelen – { My Character } And Nikki – His love interest – met in the dark on “Lovers’ Lookout Hill” and Me, out here in the ‘real world’ was stunned at how good this looked –

- A little more than two hours in real world time passed between the photo above and this one - taken from the same angle -

– Draelen might have been just as stunned as I was – And the morning fog and scenery isn’t bad here either –

— After the magical looking night in the two ‘photos’ – above – A one nano second miss-click messed up several game areas right around this ‘Inland Sea’ harbor – and after three long days of fixing things – we still more to do – But – yeah – seeing that we’re able to have results that look this good – doesn’t keep me from waking up with my forehead on the keyboard – but it does give me hope that we’re actually getting somewhere.

- Gaeren - The Ursan on the right - and his Delvahrian captain of the guard -

– Somebody had to make armor in the DelVahrian style for Gaeren – an Ursan { Bear Person – } –

— These two are in the same unit – guarding the city of ‘Emeliea’ with spooky clouds coming down from mountains in the west –

- "Tall Spruce with roots -" -

– We’ve also been seriously learning how to ‘make trees’ with Speed Tree software – from the same company that designed software that made some really impressive virtual plants for movies. –

— I have to ask Cousin Debi if this is what a real spruce tree looks like, and not a Colorado Blue Spruce –

— Sigh – And I better sign off and get some rest before I blink and wake up a couple weeks from now with a splitting headache…

— 🙂

~~~~~ Jim

– It Used To Be Friday –

– Saturday – June 13th, 2020 – +15˚C / +59˚F – dark & partly cloudy @ 1:42 am on my friend, Bob Balough’s Birthday –

Draelen & Nikki in the guard house in the "Norff Land" area

– Draelen & Nikki on guard duty together in the guard house in “Norff Land” – The chosen and highly defensible ‘New Homeland” of quite a few Ymmps –

— Not long after I took this screen shot the world we’ve been working in went ‘Down’ – { Schnarr! } It went down at about 6:31 Friday morning and it’s still down as of the last time I checked, maybe half an hour ago –
— I spent hours last evening thinking I could copy and paste the page of “The sentient Races of Aerendel” that I laboured over and put together painfully in HTML sometime between 1995 and 1997? – Before I could get my hands on a working copy of Dream Weaver. Long story – You don’t want to hear it. It’s all about me joining the vast hordes of unpaid US home health care providers trying to keep my father alive and then being so burned out I couldn’t work for a couple years.

"Norff-Land" The Ymmps adopted homeland.

We were building this new area and adding the sea to its south – This is about as far aw we got –

— The rocky coast of “Norff Land” { Ymmps, wiff dere demented senses of humor love making fun of language and talk funny for the plus perfect hell of it. } – They’re also hunted by the goblin-like race in this world who, if they can capture an Ymmp, and cut off its tail, and locate the correct glands and process the oily juice they can squeeze out of those glands just right – and survive the hallucinations and near-death experience they go through when the drink the stuff – become almost demonically powerful after having been born sickly, weak, stupid and generally useless – Ymmps are fun characters, ‘old souls’ who just want to laugh their way through this life and have as good a time as they can – And they all develop a ‘spell’ they call fire breath – which can kill bad guys, maybe ten at a time, but then they’re exhausted and need to rest and hope there are enough other Ymmps around to protect them and kill off the crazed attackers who want their tails – literally. I was raising steep hills along the jagged coastline while Nikki’s player was sleeping and had left her there as a place holder in case I tried to do too much at once and crashed out, if it took me a while to get back on I wouldn’t have to twiddle my thumbs for a minute or so while the world ‘spun back up’ and allowed me back in to get back to the business of building the landscape of this world – which is coming together and looking a lot better than I thought it could when I started this.

Julienne in Glacier Valley

– Julienne in Glacier Valley – with the early spring melted snow reflecting the absolutely gorgeous terrain behind her. –

— Looks like a ‘Visit Aerendel and Stay as long as you like’ Post card above, doesn’t it?

Juvenile Palm Trees.

– “Juvenile Palm Trees” – Besides checking a lot of minor problems with ‘Seamless Links’ and making some cosmetic changes, putting finishing touches on several areas – I’ve been working my way through ‘Speed Tree” tutorials and here’s some of the results –

— Palm Tree Saplings? 19 + feet tall? – The pink sphere is a collision thing – no characters can run between the young trees – I was thinking I could ‘sink them into the ground’ and have myself a jungle like look –

Tall twisted Palm Tree.

– Here’s a slightly twisted palm tree guaranteed to react to breezes – I wasn’t a big fan of palm trees, but I know where I can put this –

— A “66.21” foot tall palm tree that’s been buffeted by Trade winds? I randomized this from another palm tree that was 50 feet tall and couldn’t resit. I’ve got some more reading to do before I make sure it has all its intended features and close my eyes and push the button to send it through the pipe line with a couple whole forests waiting to join it. I liked the trees that disappeared with a server upgrade – I forget how many years ago – but these are a lot more interesting.

Tosha - without her axe

– Now this was an interesting occurrence – Tosha did a lot of work landscaping the other day and somewhere along the line might have actually lost her ‘Gear-Axe’ .

— I want to know if her axe magically reappears next time she pops in to help me here, but I guess I’ll have to wait –

— Have I done enough damage for one day? If I don’t get some quality rest I’ll be in trouble, deep.

— “Have a good life -“

————— Jim

Thursday, June 4th, 2020 —> “Planting Trees”

Thursday, June 4th, 2020 —> +23°C  / +72°F —> Mostly cloudy & Muggy here in Atlantic Canada @ 7:30-ish pm. –

"Broadleaf Speed Tree" 001

– “My first Speed Tree” With this Version. –

— Windows 10 still hates me. I downloaded the latest version of ‘Speed Trees” that I need for ‘creating’ trees to replace the place-holding leafless monstrosities I snitched from an example area. I downloaded this new version three times and it kept telling me that I was an idiot and it didn’t want to work for me. I almost gave up. But I stumbled into the start/stop menu and noticed that the ‘alias’ for speed trees said it was for (32) bit machines – so I waded through the “All Programs” files and opened up the “Speed Trees” folder and clicked on the (64) bit folder and clicked on the “modeler” app and it blinked at me and said, “Oh, that’s what you want- Okay!” and opened right up.

— And in the ‘manual’ it says ‘click here’ to see what I’m talking about – and when I did that I got more confused than usual – until I realized the link shot me to YouTube video tutorials for the wrong Version. A woman who knew how to set the volume levels while she recorded the wrong version’s tutorials didn’t quite blow me out of the room. But when I found the right version’s tutorials the guy was speaking so softly I thought the woman had blown my speakers. In his second tutorial video, that guy got it right and by the time I got through a couple tutorials – I felt confident and stupid enough to jump in and try to generate myself a tree. The tree above is the first tree I ‘created’ from scratch.

— Let me step back a bit —>

"Randomized Conifer"

– “Randomized Conifer” There are several example trees already made that came with the software. I clicked ‘randomize’ and it said, “You’re stupid, but if you really want to do this-…” and removed a lot of lower branches. –

— Before I went wading through instructions and tutorials I clicked on “Example trees” and blinked and it gave me a really tall conifer, and I clicked on “Randomize” { Just in case the graphic screen shot didn’t load for you } and it warned me that I would lose a bunch of detail – but what the heck – I told it to go ahead, and the above is what it gave me. 🙂  I thought, okay, that’s weird. – But what the heck? – And I saved it. It might look okay sunk into the ground to maybe halfway up the trunk … and then the software got nervous and told me, ‘You can’t save that here, how about we save it somewhere on your computer?’ – I said, “Sure – why the bleep not?” – and had to convince it that I wanted to plop it on my desktop for now – where it would be a lot easier to pull it back up later and mess with it, or whatever… Almost every program/app these days thinks everybody should love to have to search through half a million ‘documents’ anytime they want to open a file or look at something they worked on and saved yesterday before some random weather event shut down the local electrical grid or maybe a snowplow took out a utility pole or something – and achieved the same end, “Boom, crackle crackle – Fzzzzt!” – And our UPS guardian thingamajig beeped like crazy for an hour or so when nobody was in the building to hear it and then … “OMG – where’s all the work I hope I saved????”

"Not quite the Colorado Blue Spruce I expected, but hey, that's cool -"

– An Experimental second tree, I told it to be a “Spruce” and this is what I got. –

— Nature doesn’t subscribe to human sensibilities and I was really glad this tree isn’t perfectly symmetrical.  I’ll have to ask my cuter than heck cousin, the botanist – if this looks like an actual ‘other than Colorado Blue-” spruce tree – or do the ‘normal’ needles belong to some other species. But wait a minute- If I’m building a world for a computer game that doesn’t necessarily look exactly like this one – That might be a ‘Plejarin’ Spruce or something…

"A slightly inebriated palm tree."

– This was one of their example – pre-finished trees. I altered it a bit –

— In their tutorial, they use this palm tree as an example of how you can bend and twist your trunk around – I ‘played with it’ and lengthened the trunk a bit and tried to get it to stand up a bit straighter after its bend. And this looks okay to me.

- My Original Pine Tree -

– This Palm Tree – I ‘built’ from scratch – I actually lengthened the fronds a bit and I wasn’t happy that most of them stood pretty much straight up and none of the ‘magnet’ tools I clicked on bent the fronds down… But I don’t think I ever saw a real Palm Tree in real life – so maybe they look like this? –

— Interesting? Next time I’ll give a palm tree longer fronds.

"Ash Saplings"

– “Ash Saplings” – I wasn’t sure what I’d get when I clicked on the template that generated several Saplings. here – but yeah – I like the results. –

— & Hey! I don’t have to ‘plant’ a forest with only huge mature trees. – Maybe next time I can ‘create’ a bunch of baby Christmas trees?

- One of their examples. A broadleaf with roots around a bunch of rocks. -

– I thought this was cool, but maybe I’m a sucker? – This is one of their example broad leaf trees with roots hanging on to some rocks. I like the rocks…. –

— Yum? A broad-leaf tree with roots wrapped around some unusually rounded rocks. And it looks like somebody cut off a couple lower branches.
“Speed Trees” – in their tutorials, want to make sure you put ‘caps’ on broken or sawed off stumps of branches. It took me a little bit of trial and error to realize that when you put the ‘cap’ on the broken top of a tree – that puts caps on all broken/sawed off branches.

- Another broad-leaf tree- I defined this one. -

– “Another broad-leaf tree.” I defined this one.-

— The first time I tried to add roots to a tree trunk – before I added branches – all the branches wanted to hang out down at the roots – Which I found quite ‘irksome’. – And until I deleted the roots and the branches, I couldn’t find the editing stuff to pick the branches up and tell them to bond with the tree trunk – not the roots. –

— I wasn’t going to show you all my experiments and goofs here – but I did.

— I’m pretty happy with what I did here today – most results were surprising and most of them were positive surprises.

— Yeah, I can live with this…

————— Have a good life….

~~~~~ Jim

 

June 1st, 2020 – Windows 10 Sux – But it almost works –

Monday,  June 1st, 2020 —> +14˚C / +57˚F —> Mostly cloudy with nice diffused light & a little bit breezy @ 5:00 pm in Atlantic Canada —> On our friends’ Drucine’s and Cyndi’s Birthday. 🙂

Redundant Upload ;)

– Annie & Nikki Fixin’ the border that came unglued on May 12th –

— { I think this is the third time the above screen-shot was uploaded, but It shows a bit of the distortion that comes with looking at other player’s characters/Avatars/’cartoons’ in the 3-D environment of the ‘software, hardware and firmware’ it sometimes feels like I’ve building my game world in since before Atlantis sunk into the sea. }

— { The side walls do look wonky here – after our catastrophic event around Mothers’ Day when several areas ‘came unglued’ while we were trying to fix some weird looking ‘graphix’ anomalies – While we were stitching areas back together – They didn’t match up right – And rather than fuss with ‘slope smoothing’ for hours, we decided to ‘glue’ our areas back together where they appeared to line up okay – and discovered we had something like a fifteen foot high Mesa with vertical sides blocking the road from ‘Keltic Valley’ to ‘Keltic Vale’ —> So we plowed through the Mesa with our levelling tool and knew there would be a whole lot of modifying  later, but it is a lot easier to mess around with landscape anomalies that are not on the border than it is to try to get a border between areas to allow random crossing on uneven slopes – or get a hilly border landscape to mesh properly and not look really strange or even awful. So two of our builder characters / place holders – were standing there, close to the border while we were making mole hills out of mountains and wondering if we should or could do something with a deep gulch that was almost at the border… We could have widened the flat area where the flat stone ‘paved’ road was and then used some of our ‘erosion’ tools to make those weird looking cliffs look a lot more ‘natural’ — so while the cartoon women were looking like they were chatting away – Their human world builders were wondering what to do a kilometer long – fifteen feet high – 20 feet wide { impassable } Mesa that – if it appeared in California – could be explained as a weird looking but almost normal aftermath of an earthquake … —> “Well, heck -” Doug said, “It keeps us off the streets -”

—> I guess this ‘Article’ or ‘Posting’ will feel like a “What I did on my summer vacation’ assignment for a grammar school kid –

- Annie & Nikki on their lunch break -

– Annie and Nikki posed for this screen shot before they took a break to eat something before resuming their efforts here. –

— So – having cute ‘builder characters’ / Avatars / …Whatever – is more fun that watching guys’ butts run around while while testing ‘play-ability’ and all that. And these two are ‘BFF’s in the latest novel I’m trying to finish writing between building game worlds and telling myself I should avoid watching, listening to, or reading any current ‘news of the real world’ lately – Actually it was my step son who explained that he liked watching a female avatar’s bum a lot more than he liked watching a male character’s back side as he had to guide his in-game avatars through quests and stuff in the computer game we were both playing when he was something like 9 years old (?) And I do believe he had a point there.

Rachel and Rocky fixed a wonky border crossing.

– Rachel and Rocky fixed a border crossing. –

— Rachel – { she might be a Human-Ottarian hybrid as we’ve all been messing around with theories on how to design the different races we want to populate our world with } And Rocky –  { An Ymmp – Ymmps are basically a race of decent, intelligent, fun loving creatures with a ‘slightly demented’ sense of humor {{ or ‘humour’ if you’re Canadian … }} } Anyway R&R look like they’re wondering what the bleep I’m doing while they’re fixing a perplexing problem that took us years to solve, when it turns out the solution was rather simple —>

— When ‘seamlessly ‘ stitching areas together – weird things happen if the ‘heightmaps’ of the two areas you are connecting are not both named ‘default’ — I’d named one ‘room’ in the area south of ‘Keltic Valley’ —> “ElvishLands” and tried to have a rain event happen in a room called ‘ElvishLands’ but not in ‘default’ – And the problem that came up was – ElvishLands was the name of the farthest North heightmap that connected with the ‘default’ room and heightmap in ‘Keltic Valley’ —> And it makes absolutely no sense to me,  why this would happen – but ‘Elvish Lands’ kept making itself invisible to the ‘default’ map in the Valley – which is unnerving… I never knew when a character I was using to check the connection between areas – might either not be a able to cross into a ‘land’ that was apparently invisible – and might just stand there, running in place, getting nowhere – or worse, fall through a crack in the world and go sailing downward through eternity –

— The problem went away when I renamed the heightmap from ‘Elvish Lands’ to —>”Default” —> And, almost miraculously – all sorts of invisible buildings and stuff popped into plain view.

Annie - staring at pistacio green fog coloured mountains..

– “Tweaking the fog colours can be fun -” –

— RE-setting the fog colours can be fun – & whatever colours you choose – you can be quite surprised when you see the results. A plain blue might turn out to be an electric ‘Indigo’ or purplish ‘federal blue’. A’ light blue’ choice might end up being more like the colour of pistachio ice cream.

— — — I started trying to build games and game worlds when my nephews were young – Dave was six years old and I think his older brother , Charles, who we used to call ‘Harley’ so as not to confuse him with his father —> Another ‘Charles’ who might have been more ‘Charlie’ than Charles… And I think Dave just had his 35th birthday a coupe days ago – { Yikes? }

— I wanted to design and build a world that would be fun and interesting – where players who didn’t want to just kill everything and everybody in sight could enjoy themselves, have fun, – have their characters thrive in a game world where they might even painlessly learn things that might make their ‘Real Lives’ more fun or less painful – or hopefully both…

— And when I was experimenting with the ‘Atmosphere’ settings in an area I’d named ‘Easlynne’ – I thought the surprising results might be appealing to, especially, women and girls. Clouds, fog, and sky colours weren’t just unusual, they were eye-openers – amazing – My imagine came up with what I thought might be a plausible explanation – dust kicked up by ‘Del-Vahrians’ mining for gems and brilliant coloured minerals got blown into the upper atmosphere and produced some very interesting results – And that kind of made me take another look at the ‘Real World’ around me –  I once ‘made up’ a distant planet for a science fiction exercise and thought the mountains on that distant world might be – purple? – Sure, why not? – And then –  walking my sister’s hound dog on an evening after a storm – well ‘Holy Bleep!’-  the mountains across the river in New Hampshire were purple as the sun was going down.

- "Jassper" - at the ruins of an ancient temple -

– “Jassper” at the ruins of an ancient temple. –

— And –  no – I am not totally averse to ‘rolling’ male avatars – “Jassper” has gone through a bunch of changes since 2011, when he was first ‘created’ and given the name of our dog, who, sadly, I am missing dearly these days.

— Way back in 2011 – there were a lot of assets available that disappeared from our selection window – but since one of the first weird areas I tried to build used a lot of those assets that I thought were deleted when the trees we could use back then disappeared – and when I went and looked at the first areas I built – they were still there – the assets, I mean –

— And, although I don’t know if I want any of my weird old experiments to be available for odd hallucinatory events and/or dreams or nightmares – I discovered that if I temporarily connected one of my clunky old areas to one of the areas that are much more likely to be with us if and when I finish building something I think other people might enjoy wandering around in – I could ‘clone’ and move those assets across borders and ‘import’ them into the new area and then dis-connect the wonky old area and keep the cool old assets …

— And see – Jassper, who is currently pretty much a full blooded Ottarian – had fun exploring the ruins of an ancient temple that might have been honoring a fertility goddess or something like that –

— I also had fun describing – I think – nine religions – like, ‘The Church of Conspicuous Consumption’ – and I think every religion I started with had ‘colourful’ nicknames uttered by members of other religions – Like the ‘Church of Peace, Love, and Harmony’ would be called ‘The Orgy Church’ by jerks who wanted to convince their friends and neighbours to tithe into their coffers instead of ‘throwing their gold away’ by donating to any other sect. —> But that’s a subject for another post at another time.

"Maurina" - a couple hours before dawn.

– Maurina – a cross between an Elvish warrior and a healer/botanist –

— Maurina might belong to the aquatic race, The Mer – Many Mer have exotic hair colours – maybe she was shunned for being too ‘ordinary’ – Mer can go crazy if kept from being able to swim and immerse themselves in large bodies of water – They also have re-breathing chambers in their lungs – and subsequently, large chests. Until a couple days ago, Maurina looked like a rather creepy elf. I spent over an hour trying to modify her face into something a lot less creepy – Then spent a little more time trying to make her not look like a baby-faced Barbie.

"Tosha" on a clear day -

– “Tosha” on a clear, sunny afternoon. –

— One complaint I have with the faces and clothing available here at the beginning of things, while we’re building pretty much from scratch – Well, two complaints – One – women pretty much have a choice of either being scantily dressed bimbos and walking around in clunky armor – with maybe one blouse for the more modest types and one skirt that looks like it was designed by fiends who wanted to make sure that women couldn’t get away if they were attacked. —> & Two – Faces seem much too difficult and time consuming to modify without looking ridiculous –

— In the Reference  Game – That I think can’t be played at all any more – Every time I tried to roll up a woman, she looked terminally depressed.

— But then again = Enter Tosha – Tosha used to be completely Ottarian – and the first time I saw what happened to her face when I slid the racial sliders all the way to their version of my Ottarians – I thought she looked like she was probably related to Betty Boop – with a really wide face – but with a little bit of modification – playing with the dozens of sliders for over an hour – each slider having strange results that do not appear to have anything to do with the qualities they’re ‘advertised’ to represent – I mean the ‘happy – sad’ slider doesn’t seem to make anybody look happier or sadder – more like makes them look weird or clueless –

— But when I finished messing with Tosha’s facial morphing sliders I thought she looked like a bit like a close family friend’s daughter – who was growing up to be beautiful, brilliant, creative and and full of ‘heart’.

— And then recently, The first time I brought her out after several years – I thought she looked a lot more like Betty Boop than Mary Ellen.

— So I thought it was time for her to grow up – or evolve into somebody or something else – maybe become a cat-person or a friendly or not so friendly elf.

— And, when I made her look more ‘human’ her face wasn’t so Boop-ish – and she almost reminds me of an actress I’m trying hard to place – and/or remember who she played in what series or mini series I liked enough to watch all the way through.

"Tosha" - looking thoughtful at sundown.

– Tosha – close up – looking thoughtful just after sundown. –

— Some of these characters take on shades of expressions in one screen-shot that I never noticed before – Here – Tosha might be checking out somebody she’s thinking of flirting with, or she might be a bit apprehensive about some scary character who might be sneaking up behind her.

- Tosha Hates Disco -

– I get to see those big red letters too often –

— I started writing and importing the screen shots here almost two and a half hours ago – I think I mentioned “Windows 10 Sux” when I named this post.

— I’m more used to Macs. My first computer was an Apple IIe. I managed not to upgrade to Windows 10 for quite a while. For one thing, every time I checked – the world building site did not say their stuff was compatible with Windows 10 –

— But then – they made sure I couldn’t do anything with Windows 7 – My gut feeling was – if felt like they tossed a routine into their mix that took your world ‘Down’ if they recognized that you were still using Windows 7. Not that Windows 7 couldn’t handle their latest upgrades – just that there was something ignoble in their character that made them sell their souls to Microsoft.

— And Windows 10 tosses out a lot of simple, useful apps like ‘Paint’ – and replaced them with asinine ‘Paint 3-D’.

— They take choices that used to be there away with no warning or explanation.

— They replaced halfway user friendly apps with simple commands – with insidious ‘You can’t get there from here, you have to wade through a bunch of new ‘bull-chips’ choices to save what you just worked on. — Instead of ‘one click and you’re done-‘ they throw in something like ‘Wouldn’t you really rather do it my way?’ detours. Which leave me with a bad taste in my mouth, and  – “Okay, I understood how your previous app worked, why the bleep have you decided to ‘fix’ what wasn’t broken?”

— I get the feeling that Microsoft has a lot of ice-holes pretending to be creative – who get weird ideas into their insanely cross-wired minds – about how they’d like things to be – and implement them — especially if they complicate their customers’ lives beyond the point where we all expect micro-shit to be much too frustrating for words – like the earliest computer salesmen who were convinced by con artists – that the words ‘powerful’ and ‘elegant’ would make them millionaires, all they had to do was repeat them incessantly like some hideous mantra to anyone they believed looked like a clueless moron – who’d probably wandered into their kill zone by mistake – and that would convince all kinds of idiots to overpay for overpriced-useless junk and believe they were getting a bargain.

— Everything they market should come with the warning “Designed to fail and become obsolete before you can possibly figure out how to use it.”

— sigh — Yeah, but I will slog through this and learn new tricks and — dammit — They can’t keep raising the bar to make sure I never can finish building this danged thing – can they????

————— Argh!

~~~~~ Jim

 

 

Today’s Round of Catastrophes & Fixes —>

Tuesday, May 12th, 2020 – 9:50 pm outside of Ithaca, New York

- Notice the gap between the two areas-

– As she began to Re-Join the areas – This is what Annnie saw – Notice the gap between the Vale to the left and the Valley to the right –

— { The above is the first of three screen shots Annie missed after she worked all day Tuesday to re-join the Vale and the Valley – The green outlines tell us that the two areas are now touching where they need to be joined – And you will probably notice the gully or gulch or canyon between the two areas. — Depends on how large a screen you are viewing this on. }

= = = = = —djo — { Wednesday, May 13th, 2020 – 4:08 pm— Jim’s birthday reminders that his calendar sends all of us – tells us it’s Connie G’s Birthday }

—> Reports from Xhyrean & Rachel :

— First, from Xhyrean :

  • Annie discovered that Keltic Valley had sailed away from The Vale – and set about fixing that – Nikki helped – Nikki reached the point where none of her commands to alter the landscape or basically do anything helpful got results, so she ran south as far as she could go while Annie twiddled her thumbs and waited for ‘reality’ to catch up with her queued commands.
  • Nikki did fix a glitch between the border of the Valley and ‘001’ and ran up east of center through 001, through the cave and back out and managed to get to the border of Stone Lake, but couldn’t cross into Stone Lake. Then she turned around and thought she could race back to Annie’s side, but got stuck at the northern border of 001.
  • We will probably have to fix that when we’re through with all our other little fiascoes.

{ & he included Annie’s Screen-Shots }

—–> Shantivarta

= = = = =

—– Then Rachel :

– Yeah, Nikki got stuck, we probably have to re-do the borders to ‘001’ – plus, i think we did a decent job- the girls did good work. 🙂 – now let’s see if I have the presence of mind to actually attach my screen shots —-

—– Raitch —

{ & she included Nikki’s Screen Shots }

= = = = =

— Let me get the screen shots in order:

Julienne in the North-East Shield Mountains

– Julienne explored the North-Eastern Shield Mountains late last night / early this morning – She was impressed with the clouds as evening fell –

— The North-Estern Shield Mountains are beyond the North-Eastern Plains. Julienne had a break between her bard-like engagements and thought she’d get away from it all – Like the caption says, she was really impressed with the purple evening clouds in the mountains.

- Yup, The valley district came unglued from the Vale district.

– Annie’s first Screen-Shot of the day – Everybody was so busy yesterday getting the inland sea back in place, that we missed the fact that, indeed, The Valley had divorced itself from the Vale. –

— That is a mess –

- "Border Gaps"

– Apparently,The Vale and the Valley used to overlap considerably –

— After they brought the two areas into alignment, they saw that there was a gap of several yards or meters between the landmasses that used to be connected. They made an executive decision to link the areas together with that gap – and bring up that impassable gully, & do some heavy duty landscaping / earth moving to match the real estate on both sides of that ‘canyon’?

- What it looked like as Annie began Repairing the Eastern Edges

– This what Annie saw as she began to match the edges between the Vale { on the right } and the Valley { left } –

- After Annie matched the Eastern Edges -

– And this is what the Eastern Edges looked like after Annie used the leveling tool to bring the edge of the Valley Area down to match the Vale’s –

- A bit of a plateau formed when they brought the edges of the bordering districts togethe. -

– When they ‘glued’ the edges of the two areas together – They had to ‘fly’ up and see what they were doing from a distance – Then back on the ground, they had this bit of a wall blocking the road. –

— If you’re seeing this on a big enough screen – Annie is trying to look over the top of a wall that suddenly grew between her and the gateway into the Valley District. If they left that there almost no players that couldn’t fly would ever be able to ‘Get there from here-‘ – but – that is really easy to fix with the right bulldozer / Leveling tool – { Ya just gotta be careful with that tool or you may find a line of weird pillars across the land you probably spent a lot of time and effort to ‘landscape’ just right. Luckily, we taught them well and they were careful – } – And, they made another executive decision, to bring the very steep hill up from the Vale to the Valley — down a bit.

- :The View From The Valley Side Of The Border -

– After Smoothing out the road from the Vale to the Valley – they began to use the leveling tool to Bring the hills on one side of the border up to the same height as their counterparts on the other side. –

— I think they told me that Nikki bulldozed the road down to level from the Valley side, and then did a lot of slope smoothing on the Vale side to grade the road into something more passable, and less steep. But – from this screen-shot, you can probably see that first efforts to match the hills on both sides of the gully that wasn’t there before — together… gave them some weird, and not very pleasing – results.

- "Getting There"

– This is a long shot of the road work Nikki completed – making the slope up the hill from the Vale to the Valley a lot more pleasant, and traversable. –

— Nikki labeled this screen shot “Getting There -” It shows her handiwork in smoothing out the road’s climb.

- Steep sides on both sides of the road -

– Nikki’s bulldozing handiwork. The road into the Valley, through the gateway – used to be that much higher than it is now. –

— Where else could you bring a whole neighbourhood down several meters in altitude in less than an hour and make it work? Our two young women then had a lot of hill-sculpting and other landscaping to do before they were satisfied with the way this area looked. –

- The view from way beyond the western edge of these two areas.

– The young women stopped their efforts to ‘pretty up’ or make the entire west side of both areas match and/or look the same from out here in the ozone. –

—  When they saw that bit of a lake on the edge of the valley – on our right there – Annie and Nikki couldn’t be sure there wasn’t another area linked to the valley up there, and so stopped trying to make the western edges here look like one heck of a thick chocolate bar. –

— Annie told me there were at least two screen shots of her work on the eastern edges of both areas – that she missed when she sent us her screen shots of the day – She’ll get them to us tomorrow – and one of us will have to edit them into this article { and/or ‘posting’ } –

- Annie & Nikki on their lunch break -

– Annie and Nikki posed for the screen shot person before they took a break to eat something before resuming their efforts here. –

— Yeah, ‘Real Life Adventures’ sometimes get in the way of game world building – But these two made sure they documented their presence before they had to go eat something before one or both of them dropped dead from acute low blood sugar -ness. – { I have a poetic license and I’m not afraid to use it – }

- Almost Midnight in the game world -

– Most of the rest of these Screen shots deal with ‘selfies’ of the two young women. –

— The more they did, the longer their computers hung up with serious lag. They moved mountains and carved hidden valleys but couldn’t take the time to capture that work in screen shots without taking the chance that  just a little more effort might crash their software and they could lose a lot of what they’d already done today. And that would be a tragedy and a half.

— But I think there may be one more shot out of the fourteen they sent us today that should go here:

- "Midnight Blue Clouds"

– Annie took this last screen shot as electric blue clouds swooped in low over Keltic Vale. –

— I think it’s a wonderful thing, that these two young women – up to their ears in dirty work, still noticed things that gave them a lift, like the strange atmosphere in this game world producing some odd and wonderful coloured clouds….

— And now it’s time for me to get ready for my night shift –

— Take care, Be safe – wear your CoVid-19 masks and try not to scare little kids to death —

————— Douglas Jay Otterson  { — djo — }  —>  Finished Editing-in the last 3 photos/Screen-Shots @ on Wednesday, May 13th, 2020 – 3:20 pm Ithaca Time –

Almost Halloween?

Tuesday, October 25th, 2016 — +6˚C / +43˚F — Grey & Damp in Atlantic Canada @ 1:48 pm —

"Stone Lake" with young woman in foreground.

This is a book-cover screenshot for a novel that probably won’t be finished enough to submit to a contest that I needed the novel and book-cover to enter before November 6th. But it’s almost true to the vision I had of the ‘Stone Lake’ that plays a central part in the story.

— I worked this up to submit it as a book cover for a contest, but I probably won’t have finished writing the novel in time to enter that contest after all. The young woman in the shot looks enough like the young woman in the novel, and I really liked the expression I was lucky enough to capture – What you see above is possible only while editing both the character and facial morphing along with turning the fog off inside the editing ‘blade’.

Normal screen shot - cropped.

This is a screenshot with the fog back on and the character morphing and facial morphing turned off.

— This is the ‘normal view’ a player would get, the trigger box below the character would have spells and skills that character would have ready to be clicked on- I’m happy with the way the fog feature colours the forests in the background.

— Other than this, we are waiting for promised upgrades in the world building stuff.

~~~~~ TaleRocker.