– I Think We’re Taking It Up A Notch – or Seven? –

-Thursday, June 25th, 2020 —> +27˚C / +81˚F @ 6:15 pm —> Sigh — I been Bad and so caught up in trying to undo some Catastrophic messes – I missed telling too many wonderful people that they shouldn’t just have one happy day a year because it’s their birthday – { Hanging my head in shame – feeling like a marionette with cut strings? And an aching neck —> So many wonderful, lovable people out there who deserve to be reminded how wonderful they are … and so little time ? }  Ack!

- After we thought we'd fixed all the irritating little problems ---

– After we thought we’d fixed all the irritating little problems that exploded into our world after one nano-second of clicking on the wrong thing and then pounding control-z hard enough to knock Bill Gates out of his bed wherever he’s hiding out –

— This is what a disaster looks like – W fixed this once already and then when we fixed something else the ‘link’ between two areas unfixed itself. All that black area between the mountain on the left and the hills and green grass on the right? —> That’s not supposed to be there. The tower and other buildings levitated above the blackness? – They’re part of the territory to the right. That bright cube beneath the tower closest to us? That’s a light that should be shining either on  the docks to the left or near the guarded gate that would be part of the land to the right. Several buildings almost dead center? They Belong in line with darkened buildings that stayed with half of the harbor’s docks to the right – when the other half floated, what?-  thirty yards to the left? Something like that.

— I think the above mess happened because we missed one ‘Seamless Link’ That we should have removed before we began moving all our ‘Used-to-be-linked-together-areas’ back together and gluing them in place. Duct tape and wire hangars might have been prettier… and might have lasted better. But anyway —>

-Elise and Vollfe Appreciating a crimson sunset sky -"

– The closest I got to “Read Skies At Night” { which delighted sailors because that meant the storms were chronologically behind them – } Was purple clouds and fog near sunset – But this wasn’t purple – Was it? –

— Elise – The barefoot Hippie builder planted and nurtured some flowers after working all night helping Volffe set up several lamp posts and watching the lamplighter do his thing – I might get around to working on the screen shot of Elise’s garden next time.

— One reason I never tried for a red sunset was the messages in U2’s “Red Skies at Night” and “Sunday, Bloody Sunday” – One big reason I’m building this game world is to give people who don’t want to kill everything in sight a place to hang out and hopefully see some amazingly beautiful landscapes. The hackers and slashers will have their own areas to set each other on fire and spill blood all over the place, but a lot of areas will have either ‘Divine Protection’ or Big ugly protectors scaring the living cement out of the bad guys. — But the red skies last night on my wonderful gaming monitor came close to having me wonder, – Gee, maybe red isn’t such a bloody awful colour after all –

— One “Quirk” with this 3D stuff is – you get to see some characters from a slightly different angle and it looks like you took a photograph with a weird wide angle lens that makes people look like they do in fun house mirrors. Not so much in this screen shot as in one that might be next.

- Volffe & Nikki in a Birkenport Morning -

– “Nikki and Volffe in a Birkenport Morning -“

— Okay – This might have been the game day before Volffe and Elise knocked themselves out putting lamp posts in place.

— Remember I said something about weird effects – Nikki’s face is almost twice its normal width in this shot – and her ears are probably – um, 4 inches farther apart than they really are?  And Volffe’s face is thinner here that it really is. — Can’t chalk it up to lens aberrations…

- "Builder's Hallucinations?" -

– As a result of several ‘Earthquakes’ – we brought the sea bed for the ‘Enchanted Sea’ and ‘Enchanted Inlet’ down a bit. Zealandir was part of the working party – ‘Casting Magick Spells’ to mend the broken land? { no- actually using ‘slope smoothing’ tools to bring the Dark Dirt slopes down to meet the sandy slope rising to meet it – }

— Looks like a weird dream of buildings floating or falling in a pink and purple sky while Poor Zealandir looks like he’s trying hard to believe that if he doesn’t turn around and look at it, it might not be real.

- Builders Gawking at the light high up on the 'mont' At Isle San Michel -

– Daerrikk and Volffe staring at the beacon near the top of Mont San Michel on Isle San Michel in the inland sea –

— Some of these darker scenes might not show up all that great – but this one doesn’t look bad – and this is not on the Gaming Monitor… There’s a fairly bright bluish light way up near the top of ‘Mont San Michel’ on Isle San Michel { Locals who want bragging rights to the highest mountain in the inland sea argue which Mountains are mountains and which are mere hills. I don’t take sides. }

- DelVahrian - 'Working on the dry sea bed after the earthquakes.' -

– Ya don’t want to see this guy comin at ya with a bad attitude in a dark alley – “Don’t argue Religion with a DelVahrian – it ain’t healthy -“

— DelVahrians are Hard Workers, Hard Drinkers, and have been known to have some monumental fist fights over finer points of religious dogma…. Here, this guy is looking for leaks in the dry sea bed of the Enchanted Sea – Which is actually a ‘dog legged’ inlet of the Inland Sea. —> And it has a reputation for being haunted as buildings and huge boulders and sometimes screaming people fall from the sky –

- One more view of the Crimson Sunset -

– Here – one more shot of the Crimson sunset in Birkenport – maybe not as impressive as the first shot, but it held Volffe entranced –

— Ack! I’ve been at this all day, fixing worlds and gritting my teeth – And this ‘posting’ or ‘article’ is the wrap up –

— Have a good Life….

~~~~~ Jim

“Hey – Look What I Found – & This Past Week In Game Building Land -“

Sunday – June 21st, 2020, Fathers’ Day? & it’s +26˚C / +76˚F – off and on cloudy – and muggy? @ 3:34 pm in Atlantic Canada –

I thought I lost this -

– How about a rejection slip from Star Wars – for an unsolicited idea and sample bit of movie script in 1977? –

— I found the above hiding in plain sight here in my office when the ‘clearing away some clutter’ bug hit me. I thought I’d lost it a long time ago –

- Julienne - in slightly foggy reflections in Glaicer Valey -

– “Julienne taking a moment to appreciate the beauty through the coming fog – with reflections in Glacier Valley -“

— Glacier Valley has been around since 2011 – But – while I thought I did a good job of getting the slopes from high mountains right, and learned that white gravel doesn’t just just look like authentic hillside ‘crud’ { – that’s a technical term used by climbers – “Crud” – } —> It also looks like real snow in some places / under the right conditions. … And I was able to pick up a really good ‘Gaming’ monitor during Boxing Day/Week after my 3 month appointment taking photos and working them into a complicated database for the local museum here in the fall of 2018 – and wow – I was actually stunned at how good this looks on a decent gaming monitor.

- A Gremlin - Doug figured out how to morph this guy from a full sized human -

– “Gremlin -” I thought I’d have to try to get my cousin Emelie involved to come up with some decent creature designs – but while this character { one of Doug’s } has some glitches and weird appearance problems – it looks pretty darned good { or Evil – or both } – to me –

— Without the hat – this character has dark eye sockets on the top of his head, and his neck looks like it has a bones sticking out if you look at it too closely – but dang – { I wish the ears were creepier – but heck – } Having a couple of these guys running around burning down whole neighbourhoods could make for some interesting game play…

- Anie - in the shallows of the Enchanted Sea -

– Annie – up to her waist in pretty green water in the Enchanted Sea – Even stout hearted Pirates avoid this area whenever they can –

– Annie looks like she’s really worried that there might be hungry sharks in the shallows of the Enchanted Sea here —> An area that’s just mostly very basic right now – And getting a little bit more finished every day – Even if I work on this game until I pass out and wake up with my neck aching and my head pounding much too often…

- Moe lit some lamps -

– Moe – the slightly Pirate-like Cat-Person – learned that a little bit of some dust from Crystal Mines – when added to whatever they burn in those lamps – both increases the brilliance of the lighting and gives it some colourful tints –

— Moe was my first successful attempt at ‘creating’ a charismatic Cat-Person – With just a little bit of modification we have Fox People who might need bushier tails – But yup, they are different enough –

- Brilliant lighting from a distance -

– This was another view that ‘knocked me out’ – When you see this on s decent sized screen – it looks pretty darned good – & on the Gaming Monitor it looks Magical. –

— As I was ready to wind down – I knew I would pass out soon if I didn’t – Draelen – { My Character } And Nikki – His love interest – met in the dark on “Lovers’ Lookout Hill” and Me, out here in the ‘real world’ was stunned at how good this looked –

- A little more than two hours in real world time passed between the photo above and this one - taken from the same angle -

– Draelen might have been just as stunned as I was – And the morning fog and scenery isn’t bad here either –

— After the magical looking night in the two ‘photos’ – above – A one nano second miss-click messed up several game areas right around this ‘Inland Sea’ harbor – and after three long days of fixing things – we still more to do – But – yeah – seeing that we’re able to have results that look this good – doesn’t keep me from waking up with my forehead on the keyboard – but it does give me hope that we’re actually getting somewhere.

- Gaeren - The Ursan on the right - and his Delvahrian captain of the guard -

– Somebody had to make armor in the DelVahrian style for Gaeren – an Ursan { Bear Person – } –

— These two are in the same unit – guarding the city of ‘Emeliea’ with spooky clouds coming down from mountains in the west –

- "Tall Spruce with roots -" -

– We’ve also been seriously learning how to ‘make trees’ with Speed Tree software – from the same company that designed software that made some really impressive virtual plants for movies. –

— I have to ask Cousin Debi if this is what a real spruce tree looks like, and not a Colorado Blue Spruce –

— Sigh – And I better sign off and get some rest before I blink and wake up a couple weeks from now with a splitting headache…

— 🙂

~~~~~ Jim

June 1st, 2020 – Windows 10 Sux – But it almost works –

Monday,  June 1st, 2020 —> +14˚C / +57˚F —> Mostly cloudy with nice diffused light & a little bit breezy @ 5:00 pm in Atlantic Canada —> On our friends’ Drucine’s and Cyndi’s Birthday. 🙂

Redundant Upload ;)

– Annie & Nikki Fixin’ the border that came unglued on May 12th –

— { I think this is the third time the above screen-shot was uploaded, but It shows a bit of the distortion that comes with looking at other player’s characters/Avatars/’cartoons’ in the 3-D environment of the ‘software, hardware and firmware’ it sometimes feels like I’ve building my game world in since before Atlantis sunk into the sea. }

— { The side walls do look wonky here – after our catastrophic event around Mothers’ Day when several areas ‘came unglued’ while we were trying to fix some weird looking ‘graphix’ anomalies – While we were stitching areas back together – They didn’t match up right – And rather than fuss with ‘slope smoothing’ for hours, we decided to ‘glue’ our areas back together where they appeared to line up okay – and discovered we had something like a fifteen foot high Mesa with vertical sides blocking the road from ‘Keltic Valley’ to ‘Keltic Vale’ —> So we plowed through the Mesa with our levelling tool and knew there would be a whole lot of modifying  later, but it is a lot easier to mess around with landscape anomalies that are not on the border than it is to try to get a border between areas to allow random crossing on uneven slopes – or get a hilly border landscape to mesh properly and not look really strange or even awful. So two of our builder characters / place holders – were standing there, close to the border while we were making mole hills out of mountains and wondering if we should or could do something with a deep gulch that was almost at the border… We could have widened the flat area where the flat stone ‘paved’ road was and then used some of our ‘erosion’ tools to make those weird looking cliffs look a lot more ‘natural’ — so while the cartoon women were looking like they were chatting away – Their human world builders were wondering what to do a kilometer long – fifteen feet high – 20 feet wide { impassable } Mesa that – if it appeared in California – could be explained as a weird looking but almost normal aftermath of an earthquake … —> “Well, heck -” Doug said, “It keeps us off the streets -”

—> I guess this ‘Article’ or ‘Posting’ will feel like a “What I did on my summer vacation’ assignment for a grammar school kid –

- Annie & Nikki on their lunch break -

– Annie and Nikki posed for this screen shot before they took a break to eat something before resuming their efforts here. –

— So – having cute ‘builder characters’ / Avatars / …Whatever – is more fun that watching guys’ butts run around while while testing ‘play-ability’ and all that. And these two are ‘BFF’s in the latest novel I’m trying to finish writing between building game worlds and telling myself I should avoid watching, listening to, or reading any current ‘news of the real world’ lately – Actually it was my step son who explained that he liked watching a female avatar’s bum a lot more than he liked watching a male character’s back side as he had to guide his in-game avatars through quests and stuff in the computer game we were both playing when he was something like 9 years old (?) And I do believe he had a point there.

Rachel and Rocky fixed a wonky border crossing.

– Rachel and Rocky fixed a border crossing. –

— Rachel – { she might be a Human-Ottarian hybrid as we’ve all been messing around with theories on how to design the different races we want to populate our world with } And Rocky –  { An Ymmp – Ymmps are basically a race of decent, intelligent, fun loving creatures with a ‘slightly demented’ sense of humor {{ or ‘humour’ if you’re Canadian … }} } Anyway R&R look like they’re wondering what the bleep I’m doing while they’re fixing a perplexing problem that took us years to solve, when it turns out the solution was rather simple —>

— When ‘seamlessly ‘ stitching areas together – weird things happen if the ‘heightmaps’ of the two areas you are connecting are not both named ‘default’ — I’d named one ‘room’ in the area south of ‘Keltic Valley’ —> “ElvishLands” and tried to have a rain event happen in a room called ‘ElvishLands’ but not in ‘default’ – And the problem that came up was – ElvishLands was the name of the farthest North heightmap that connected with the ‘default’ room and heightmap in ‘Keltic Valley’ —> And it makes absolutely no sense to me,  why this would happen – but ‘Elvish Lands’ kept making itself invisible to the ‘default’ map in the Valley – which is unnerving… I never knew when a character I was using to check the connection between areas – might either not be a able to cross into a ‘land’ that was apparently invisible – and might just stand there, running in place, getting nowhere – or worse, fall through a crack in the world and go sailing downward through eternity –

— The problem went away when I renamed the heightmap from ‘Elvish Lands’ to —>”Default” —> And, almost miraculously – all sorts of invisible buildings and stuff popped into plain view.

Annie - staring at pistacio green fog coloured mountains..

– “Tweaking the fog colours can be fun -” –

— RE-setting the fog colours can be fun – & whatever colours you choose – you can be quite surprised when you see the results. A plain blue might turn out to be an electric ‘Indigo’ or purplish ‘federal blue’. A’ light blue’ choice might end up being more like the colour of pistachio ice cream.

— — — I started trying to build games and game worlds when my nephews were young – Dave was six years old and I think his older brother , Charles, who we used to call ‘Harley’ so as not to confuse him with his father —> Another ‘Charles’ who might have been more ‘Charlie’ than Charles… And I think Dave just had his 35th birthday a coupe days ago – { Yikes? }

— I wanted to design and build a world that would be fun and interesting – where players who didn’t want to just kill everything and everybody in sight could enjoy themselves, have fun, – have their characters thrive in a game world where they might even painlessly learn things that might make their ‘Real Lives’ more fun or less painful – or hopefully both…

— And when I was experimenting with the ‘Atmosphere’ settings in an area I’d named ‘Easlynne’ – I thought the surprising results might be appealing to, especially, women and girls. Clouds, fog, and sky colours weren’t just unusual, they were eye-openers – amazing – My imagine came up with what I thought might be a plausible explanation – dust kicked up by ‘Del-Vahrians’ mining for gems and brilliant coloured minerals got blown into the upper atmosphere and produced some very interesting results – And that kind of made me take another look at the ‘Real World’ around me –  I once ‘made up’ a distant planet for a science fiction exercise and thought the mountains on that distant world might be – purple? – Sure, why not? – And then –  walking my sister’s hound dog on an evening after a storm – well ‘Holy Bleep!’-  the mountains across the river in New Hampshire were purple as the sun was going down.

- "Jassper" - at the ruins of an ancient temple -

– “Jassper” at the ruins of an ancient temple. –

— And –  no – I am not totally averse to ‘rolling’ male avatars – “Jassper” has gone through a bunch of changes since 2011, when he was first ‘created’ and given the name of our dog, who, sadly, I am missing dearly these days.

— Way back in 2011 – there were a lot of assets available that disappeared from our selection window – but since one of the first weird areas I tried to build used a lot of those assets that I thought were deleted when the trees we could use back then disappeared – and when I went and looked at the first areas I built – they were still there – the assets, I mean –

— And, although I don’t know if I want any of my weird old experiments to be available for odd hallucinatory events and/or dreams or nightmares – I discovered that if I temporarily connected one of my clunky old areas to one of the areas that are much more likely to be with us if and when I finish building something I think other people might enjoy wandering around in – I could ‘clone’ and move those assets across borders and ‘import’ them into the new area and then dis-connect the wonky old area and keep the cool old assets …

— And see – Jassper, who is currently pretty much a full blooded Ottarian – had fun exploring the ruins of an ancient temple that might have been honoring a fertility goddess or something like that –

— I also had fun describing – I think – nine religions – like, ‘The Church of Conspicuous Consumption’ – and I think every religion I started with had ‘colourful’ nicknames uttered by members of other religions – Like the ‘Church of Peace, Love, and Harmony’ would be called ‘The Orgy Church’ by jerks who wanted to convince their friends and neighbours to tithe into their coffers instead of ‘throwing their gold away’ by donating to any other sect. —> But that’s a subject for another post at another time.

"Maurina" - a couple hours before dawn.

– Maurina – a cross between an Elvish warrior and a healer/botanist –

— Maurina might belong to the aquatic race, The Mer – Many Mer have exotic hair colours – maybe she was shunned for being too ‘ordinary’ – Mer can go crazy if kept from being able to swim and immerse themselves in large bodies of water – They also have re-breathing chambers in their lungs – and subsequently, large chests. Until a couple days ago, Maurina looked like a rather creepy elf. I spent over an hour trying to modify her face into something a lot less creepy – Then spent a little more time trying to make her not look like a baby-faced Barbie.

"Tosha" on a clear day -

– “Tosha” on a clear, sunny afternoon. –

— One complaint I have with the faces and clothing available here at the beginning of things, while we’re building pretty much from scratch – Well, two complaints – One – women pretty much have a choice of either being scantily dressed bimbos and walking around in clunky armor – with maybe one blouse for the more modest types and one skirt that looks like it was designed by fiends who wanted to make sure that women couldn’t get away if they were attacked. —> & Two – Faces seem much too difficult and time consuming to modify without looking ridiculous –

— In the Reference  Game – That I think can’t be played at all any more – Every time I tried to roll up a woman, she looked terminally depressed.

— But then again = Enter Tosha – Tosha used to be completely Ottarian – and the first time I saw what happened to her face when I slid the racial sliders all the way to their version of my Ottarians – I thought she looked like she was probably related to Betty Boop – with a really wide face – but with a little bit of modification – playing with the dozens of sliders for over an hour – each slider having strange results that do not appear to have anything to do with the qualities they’re ‘advertised’ to represent – I mean the ‘happy – sad’ slider doesn’t seem to make anybody look happier or sadder – more like makes them look weird or clueless –

— But when I finished messing with Tosha’s facial morphing sliders I thought she looked like a bit like a close family friend’s daughter – who was growing up to be beautiful, brilliant, creative and and full of ‘heart’.

— And then recently, The first time I brought her out after several years – I thought she looked a lot more like Betty Boop than Mary Ellen.

— So I thought it was time for her to grow up – or evolve into somebody or something else – maybe become a cat-person or a friendly or not so friendly elf.

— And, when I made her look more ‘human’ her face wasn’t so Boop-ish – and she almost reminds me of an actress I’m trying hard to place – and/or remember who she played in what series or mini series I liked enough to watch all the way through.

"Tosha" - looking thoughtful at sundown.

– Tosha – close up – looking thoughtful just after sundown. –

— Some of these characters take on shades of expressions in one screen-shot that I never noticed before – Here – Tosha might be checking out somebody she’s thinking of flirting with, or she might be a bit apprehensive about some scary character who might be sneaking up behind her.

- Tosha Hates Disco -

– I get to see those big red letters too often –

— I started writing and importing the screen shots here almost two and a half hours ago – I think I mentioned “Windows 10 Sux” when I named this post.

— I’m more used to Macs. My first computer was an Apple IIe. I managed not to upgrade to Windows 10 for quite a while. For one thing, every time I checked – the world building site did not say their stuff was compatible with Windows 10 –

— But then – they made sure I couldn’t do anything with Windows 7 – My gut feeling was – if felt like they tossed a routine into their mix that took your world ‘Down’ if they recognized that you were still using Windows 7. Not that Windows 7 couldn’t handle their latest upgrades – just that there was something ignoble in their character that made them sell their souls to Microsoft.

— And Windows 10 tosses out a lot of simple, useful apps like ‘Paint’ – and replaced them with asinine ‘Paint 3-D’.

— They take choices that used to be there away with no warning or explanation.

— They replaced halfway user friendly apps with simple commands – with insidious ‘You can’t get there from here, you have to wade through a bunch of new ‘bull-chips’ choices to save what you just worked on. — Instead of ‘one click and you’re done-‘ they throw in something like ‘Wouldn’t you really rather do it my way?’ detours. Which leave me with a bad taste in my mouth, and  – “Okay, I understood how your previous app worked, why the bleep have you decided to ‘fix’ what wasn’t broken?”

— I get the feeling that Microsoft has a lot of ice-holes pretending to be creative – who get weird ideas into their insanely cross-wired minds – about how they’d like things to be – and implement them — especially if they complicate their customers’ lives beyond the point where we all expect micro-shit to be much too frustrating for words – like the earliest computer salesmen who were convinced by con artists – that the words ‘powerful’ and ‘elegant’ would make them millionaires, all they had to do was repeat them incessantly like some hideous mantra to anyone they believed looked like a clueless moron – who’d probably wandered into their kill zone by mistake – and that would convince all kinds of idiots to overpay for overpriced-useless junk and believe they were getting a bargain.

— Everything they market should come with the warning “Designed to fail and become obsolete before you can possibly figure out how to use it.”

— sigh — Yeah, but I will slog through this and learn new tricks and — dammit — They can’t keep raising the bar to make sure I never can finish building this danged thing – can they????

————— Argh!

~~~~~ Jim

 

 

Today’s Round of Catastrophes & Fixes —>

Tuesday, May 12th, 2020 – 9:50 pm outside of Ithaca, New York

- Notice the gap between the two areas-

– As she began to Re-Join the areas – This is what Annnie saw – Notice the gap between the Vale to the left and the Valley to the right –

— { The above is the first of three screen shots Annie missed after she worked all day Tuesday to re-join the Vale and the Valley – The green outlines tell us that the two areas are now touching where they need to be joined – And you will probably notice the gully or gulch or canyon between the two areas. — Depends on how large a screen you are viewing this on. }

= = = = = —djo — { Wednesday, May 13th, 2020 – 4:08 pm— Jim’s birthday reminders that his calendar sends all of us – tells us it’s Connie G’s Birthday }

—> Reports from Xhyrean & Rachel :

— First, from Xhyrean :

  • Annie discovered that Keltic Valley had sailed away from The Vale – and set about fixing that – Nikki helped – Nikki reached the point where none of her commands to alter the landscape or basically do anything helpful got results, so she ran south as far as she could go while Annie twiddled her thumbs and waited for ‘reality’ to catch up with her queued commands.
  • Nikki did fix a glitch between the border of the Valley and ‘001’ and ran up east of center through 001, through the cave and back out and managed to get to the border of Stone Lake, but couldn’t cross into Stone Lake. Then she turned around and thought she could race back to Annie’s side, but got stuck at the northern border of 001.
  • We will probably have to fix that when we’re through with all our other little fiascoes.

{ & he included Annie’s Screen-Shots }

—–> Shantivarta

= = = = =

—– Then Rachel :

– Yeah, Nikki got stuck, we probably have to re-do the borders to ‘001’ – plus, i think we did a decent job- the girls did good work. 🙂 – now let’s see if I have the presence of mind to actually attach my screen shots —-

—– Raitch —

{ & she included Nikki’s Screen Shots }

= = = = =

— Let me get the screen shots in order:

Julienne in the North-East Shield Mountains

– Julienne explored the North-Eastern Shield Mountains late last night / early this morning – She was impressed with the clouds as evening fell –

— The North-Estern Shield Mountains are beyond the North-Eastern Plains. Julienne had a break between her bard-like engagements and thought she’d get away from it all – Like the caption says, she was really impressed with the purple evening clouds in the mountains.

- Yup, The valley district came unglued from the Vale district.

– Annie’s first Screen-Shot of the day – Everybody was so busy yesterday getting the inland sea back in place, that we missed the fact that, indeed, The Valley had divorced itself from the Vale. –

— That is a mess –

- "Border Gaps"

– Apparently,The Vale and the Valley used to overlap considerably –

— After they brought the two areas into alignment, they saw that there was a gap of several yards or meters between the landmasses that used to be connected. They made an executive decision to link the areas together with that gap – and bring up that impassable gully, & do some heavy duty landscaping / earth moving to match the real estate on both sides of that ‘canyon’?

- What it looked like as Annie began Repairing the Eastern Edges

– This what Annie saw as she began to match the edges between the Vale { on the right } and the Valley { left } –

- After Annie matched the Eastern Edges -

– And this is what the Eastern Edges looked like after Annie used the leveling tool to bring the edge of the Valley Area down to match the Vale’s –

- A bit of a plateau formed when they brought the edges of the bordering districts togethe. -

– When they ‘glued’ the edges of the two areas together – They had to ‘fly’ up and see what they were doing from a distance – Then back on the ground, they had this bit of a wall blocking the road. –

— If you’re seeing this on a big enough screen – Annie is trying to look over the top of a wall that suddenly grew between her and the gateway into the Valley District. If they left that there almost no players that couldn’t fly would ever be able to ‘Get there from here-‘ – but – that is really easy to fix with the right bulldozer / Leveling tool – { Ya just gotta be careful with that tool or you may find a line of weird pillars across the land you probably spent a lot of time and effort to ‘landscape’ just right. Luckily, we taught them well and they were careful – } – And, they made another executive decision, to bring the very steep hill up from the Vale to the Valley — down a bit.

- :The View From The Valley Side Of The Border -

– After Smoothing out the road from the Vale to the Valley – they began to use the leveling tool to Bring the hills on one side of the border up to the same height as their counterparts on the other side. –

— I think they told me that Nikki bulldozed the road down to level from the Valley side, and then did a lot of slope smoothing on the Vale side to grade the road into something more passable, and less steep. But – from this screen-shot, you can probably see that first efforts to match the hills on both sides of the gully that wasn’t there before — together… gave them some weird, and not very pleasing – results.

- "Getting There"

– This is a long shot of the road work Nikki completed – making the slope up the hill from the Vale to the Valley a lot more pleasant, and traversable. –

— Nikki labeled this screen shot “Getting There -” It shows her handiwork in smoothing out the road’s climb.

- Steep sides on both sides of the road -

– Nikki’s bulldozing handiwork. The road into the Valley, through the gateway – used to be that much higher than it is now. –

— Where else could you bring a whole neighbourhood down several meters in altitude in less than an hour and make it work? Our two young women then had a lot of hill-sculpting and other landscaping to do before they were satisfied with the way this area looked. –

- The view from way beyond the western edge of these two areas.

– The young women stopped their efforts to ‘pretty up’ or make the entire west side of both areas match and/or look the same from out here in the ozone. –

—  When they saw that bit of a lake on the edge of the valley – on our right there – Annie and Nikki couldn’t be sure there wasn’t another area linked to the valley up there, and so stopped trying to make the western edges here look like one heck of a thick chocolate bar. –

— Annie told me there were at least two screen shots of her work on the eastern edges of both areas – that she missed when she sent us her screen shots of the day – She’ll get them to us tomorrow – and one of us will have to edit them into this article { and/or ‘posting’ } –

- Annie & Nikki on their lunch break -

– Annie and Nikki posed for the screen shot person before they took a break to eat something before resuming their efforts here. –

— Yeah, ‘Real Life Adventures’ sometimes get in the way of game world building – But these two made sure they documented their presence before they had to go eat something before one or both of them dropped dead from acute low blood sugar -ness. – { I have a poetic license and I’m not afraid to use it – }

- Almost Midnight in the game world -

– Most of the rest of these Screen shots deal with ‘selfies’ of the two young women. –

— The more they did, the longer their computers hung up with serious lag. They moved mountains and carved hidden valleys but couldn’t take the time to capture that work in screen shots without taking the chance that  just a little more effort might crash their software and they could lose a lot of what they’d already done today. And that would be a tragedy and a half.

— But I think there may be one more shot out of the fourteen they sent us today that should go here:

- "Midnight Blue Clouds"

– Annie took this last screen shot as electric blue clouds swooped in low over Keltic Vale. –

— I think it’s a wonderful thing, that these two young women – up to their ears in dirty work, still noticed things that gave them a lift, like the strange atmosphere in this game world producing some odd and wonderful coloured clouds….

— And now it’s time for me to get ready for my night shift –

— Take care, Be safe – wear your CoVid-19 masks and try not to scare little kids to death —

————— Douglas Jay Otterson  { — djo — }  —>  Finished Editing-in the last 3 photos/Screen-Shots @ on Wednesday, May 13th, 2020 – 3:20 pm Ithaca Time –