Mother’s Day Massacre 2020 –

Monday, May 11th, 2020 – +15˚C / 59˚F —> Sunny with some high white and grey clouds to the East @ 7:27 pm Atlantic Time –

"You Have Been Disconnected"

– This came at almost exactly 4:00 am here – after we worked all day to correct some weird glitches. –

— We had one temporary area that was causing problems – This area has a bunch of assets some of our team can’t get through their not quite top of the line set-up.

— So Jim this time, warned us ahead of time and went in and removed a ‘seamless’ connection to the area that was experiencing the glitches. That seemed to have gone well.

— Then he ‘moved’ it, attached it to another area where somebody wanted to clone and move assets to the area she was working on.

— But then, really weird schnarr hit the fan.

Still Broken after we fixed this problem three times and it looked fine -

– “Still Broken after three of us fixed this problem at least once each and it looked fine – but then-.” —>

— From here that might not look like much of a problem – but “Down on the ground” we have a lot of “Can’t get there from here” problems. Everything in five areas came unglued. And there is an area to the left of those mountains you can probably see at far right middle? And the water? The “Inland Sea” water has very weird black diagonal stripes.

— This was at about 9:30 pm yesterday –

— Then Jim came back from a late-ish dinner with Cathi – who is working on Vancouver time from home near Fredericton –

— Jim said, “Okay, let me try one last thing -” —> Made sure all areas that were connected to the inland sea removed their “Seamless Links” —> Removed the inland sea, then re- added it. Then Re-added two more sections of the inland sea bed to “Del-Vahria” { Where the Delvahrian miners find most of their gems and rare ores – } And voila! 95% of the Sea Bed yawned and said, “What’s all the commotion about??” — & it pretty much popped into place where it shouldda been all along. We had a minor bit of slope smoothing to redo – and applied bandaids to all the edges where they connected to other areas – and we parked a couple builder characters in strategic spots, told them not to move, just kind of stand there and twiddle their thumbs – because weird stuff often happens if the builder characters log out or get booted by a system overload or if some of their last several commands haven’t been processed yet.

— So then most of us waved goodnight with our characters still connected – and Jim, who’d been trying to fix things since 12:30 pm { 9 hours ago – } deleted the weird water and went in and ‘created’ some new sea water –

— Unexpected problems with the sea water —> His builder character was standing on the dry sea bed way the heck out there when he ‘created’ the water by clicking on the ‘create’ & ‘mirror / water’ links inside the world creation & modification software window.

— Then there were problems with the water not wanting to stretch to the size it had been before the Mother’s Day Catastrophe — He worked that out and left his builder underwater for a while while he and Cathi watched a post season-ender program put on the “Curse of Oak Island” guys – and when he came back, things looked stable enough –

— He had his builder character swim to the nearest shore, climb out and run around back down to the ‘Del-Vahria’ shoreline, thought he might get a nice happy glimpse of moonlight on the water – but – the water was invisible.

— Jim did not drop dead from a heart attack, he winced, sat back, sighed a few times, thinking he might have to spend a couple more hours trouble shooting – but then thought of something, ran back around to a spot near where he was when he ‘created’ the water and yup – there it was – happily lapping on the shore.

— So – working in stages, he ran halfway back to Del-Vahria, looked again, and – yup, the sea was still there, still looking virtually wet – So he went into the ‘properties’ tab – clicked on the sea, and sure enough – The sea thought it belonged to the North Eastern Plains area. So inside the ‘Area’ tab there’s an option, “Bring assets here -” which he clicked and then selected the sea again, and now it thought it belonged to the Isthmus area.

— Then – because the Isthmus area is not directly connected to the Keltic Vale area, he ran all the way down to Del-Vahria and went through the ‘properties’ click – ‘Areas’ click – Bring assets here – click – and now, almost twenty two hours later – the sea is still there, and it’s still visible to everybody who wants to see it. —> We hope 😉 –

— It took Jim 2 hours to get the sea back where it was supposed to be.

Screen Shot - Annie Plantig Flowers on the Isthmus.

– Annie planted flowers around the building on the Isthmus – The thing is – the building got ‘wonky’ on us. –

— The building above got a little bit weird after the Mother’s Day Massacre – That was the first thing we noticed. Annie tried to go into the building and ended up levitated – my best guess? ten feet above the ground…

Screen Shot - "Flying Annie"

– Annie couldn’t move, couldn’t turn around, couldn’t do anything but hang there. In the past when anything like this happened, we learned we could just wait a couple minutes and our builder characters would come crashing to the ground, no bones broken – no problems – but this time, half an hour later, she swas still floating. –

— So Annie – knowing that if she ‘exited’ her building software, things might become even stranger – tried teleporting to another area and back again, and this time she could walk right in at ground level – but she turned around to leave and there were gaps between the inside walls and the outside walls. She tried to fix that for about an hour or so and nothing she could do could get the walls to line up right.

— She called Jim. Jim came over and tried to fix the problem – but after ten minutes, realized the building was just too far out of sync and deleted it. – He also discovered that part of the weirdness he was working on had raised the Isthmus what looked like several meters.

— Annie had noticed that, and rather than bother Jim earlier, fixed that by angling a hill from north eastern corner of Del-Vahria up to where she fixed the slopes and bandaided the edges together and —

— Jim thanked her, and they didn’t think that had anything to do with the levitation problem, but Jim shrugged and thought it might be Aesthetically more pleasing to have the building, which now sat on a higher bluff with the Northern Sea with all its blustering storms battering against the walls – He raised the bluffs a bit and carved a protected  area into a fairly level space with the higher bluffs to the north and a bit of a smallish rocky hill to the south. Then he importated another version of the building that had gone wonky and they checked it out and everything looked fine.

- Nikki & Annie during a sunset Heat Inversion - Screen Shot

– Meanwhile, ‘before the fit hit the Shan’ – Saturday Eveing, Nikki – had suffered a weird teleportation glitch the day before, and ended up naked with short blond hair and somebody else’s face – which never happened before —> to any of us.

— Nikki went and had a summer make-over – got a new outfit and new boots, – new everything – and here she is clowning with her ‘BFF’ Annie during a sunset temperature inversion while Annie was showing off her horticultural skills.

— Yeah, so luckily those of us with wives and/or Mothers who – thankfully, didn’t mind being left mostly unbothered all day while we went nuts fixing things – still have stuff to do and time to do it. Thanks to the CoVid-19 Fiasco all around us….

— { “Have a good life …. }

~~~~~ Xhyrean Shantivarta – { – inter-dimensional time traveler stuck on Earth for a while longer – finding you ‘Earthlings’ almost as amusing as you are irritating…. }

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